Going from source code to anything else is still compiling :) Just, compiling to bytecode (or I guess more properly, managed code?)
Also, the Xbox is a funny beast - it's very powerful in a lot of ways, but it also has some tremendous bottlenecks that you have to know about beforehand or else they'll clobber your frame rate. Unfortunately, this is likely something that's more in Clickteam's hands than yours...
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Date: 2012-09-06 03:04 am (UTC)Also, the Xbox is a funny beast - it's very powerful in a lot of ways, but it also has some tremendous bottlenecks that you have to know about beforehand or else they'll clobber your frame rate. Unfortunately, this is likely something that's more in Clickteam's hands than yours...