Hatogate

Jan. 12th, 2013 05:29 pm
davidn: (prince)
[personal profile] davidn
[livejournal.com profile] xaq's human-parser mini-adventure game captured all of our attentions this week to the tune of 144 comments, and in return for him giving us that experience, I voiced the notion of turning it into an actual Flash game. So after the Livejournal version was over, he sent me a wonderfully programmatic layout of the possible commands and conditions for each one - and it's only through reading the whole thing that I realize just how hilarious it is, really doing justice to the weird tone that Hatoful is written in while putting it in a Shadowgate-like setup. Well done!

Therefore:


http://www.clickteam.info/davidn/games/hatogate/


This is something of a test release, as I'm the only one who's played with it so far - eventually I'd like to put a title screen and maybe some music on to it, then hopefully see what Moa thinks! It is possible that I've translated the entire thing without any bugs - stranger things have happened, but only about six ever, and they were all in Hatoful Boyfriend. So if you do encounter anything odd happening (that is, anything identifiably odder than normal) let me know. The most likely thing is text running off the bottom of the screen, as I haven't checked all the branches yet.

This was an interesting quick thing to work on, and I'll write up a technical post about it soon - thank you, [livejournal.com profile] xaq, for providing it!

Date: 2013-01-13 08:01 am (UTC)
From: [identity profile] xaq.livejournal.com
Yeah, apparently there were a lot of potential moves I didn't even consider when I came up with this idea...*shrugs* Still, stuff like this is why the concept of beta testing exists, I imagine.

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