davidn: (prince)
[personal profile] davidn
Insomniacs' special!

Thanks to everyone for providing the clues that I needed to get out of my situation in the last part (or rather, shouldn't have needed because all it took was going down an incredibly obvious passage) - in this episode, we have a lecture on observation, a lot of progress without a lot of big events (but some big explosions), and a strange obsession with toasters (I missed a dose of thyroid medication today). It's incredible even to me that I have absolutely no idea what I'm going to say in these before I do them.

The episode ends with me stuck in completely the opposite way from how I started it, free and wandering all over the cave system trying to remember where I've seen yellow doors or things that look like they might need to be cooled down a bit. I've made a couple of laps of the game, but haven't yet found the one that'll actually allow me to progress.


http://youtu.be/sHNcPwi3RTw

Date: 2013-05-25 04:04 pm (UTC)
From: [identity profile] ravenworks.livejournal.com
I stand corrected X3

Though I maintain that it still isn't NECESSARY. ;P

Date: 2013-05-25 04:10 pm (UTC)
kjorteo: Portrait of the Cactus Wolf from Mother 3, smirking. (Cactus Wolf)
From: [personal profile] kjorteo
No, but for optional stuff, it's more handy than Shinesparking. :P (Including the fact that, rather impressively, David just used a secret optional technique to get around having to use another secret optional technique, by wall jumping up a Shinesparkable shaft.)
Edited Date: 2013-05-25 04:15 pm (UTC)

Date: 2013-05-25 04:23 pm (UTC)
kjorteo: Screenshot from Jumpman, of the player character falling to his doom, with the caption "FAIL" on the bottom. (Fail)
From: [personal profile] kjorteo
Though at least we can all agree that, as far as optional moves and their relative usefulness go, the absolute bottom of the list, the "wow, we all just completely forgot about that one because no one cares and it's not used for anything at all ever" one, is still the Crystal Flash.

Date: 2013-05-25 04:47 pm (UTC)
From: [identity profile] ravenworks.livejournal.com
I am seriously wondering if they just put that in so that they could have something to hint at in the attract mode, without it being useful enough that it would be cruel to only hint at it in the attract mode.

Wait, how the hell were we supposed to figure out how to DO that move, anyway? Does it say in the manual, or is that just a "this should sell some subscriptions to Nintendo Power" thing?

Date: 2013-05-25 05:17 pm (UTC)
kjorteo: Ukiyo-e woodcut-style portrait of a Skarmory. (Skarmory: Ukiyo-e)
From: [personal profile] kjorteo
"I know! Let's put in a move whose ammunition requirements are so absurdly specific and whose use is so narrow that no one will ever be in a situation in which it would come in handy, make the input more arcane and complicated than most actual cheat codes of that era, make it the one optional move (unless you count bomb jumping) that does not have any sort of demonstration from local critters, and then make it look really cool in attract mode and make it a key plot point in the Nintendo Power comic!"

It says something that, of all the techniques Super Metroid invented, Shinesparking became a series mainstay and was even enhanced (no more energy loss, the diagonal slope rule, Ballsparking), wall jumping came back but in a nerfed form because it was too useful otherwise (like how the Spider Ball became "*on applicable preordained Spider Ball Tracks only" when jumping to the Prime series--it just would have been too impossibly game-breaking if they hadn't done that), and the Crystal Flash never showed up again, in any other game, at all, ever, because ... eh, well, they can't all be winners.

Date: 2013-05-25 09:24 pm (UTC)
From: [identity profile] crassadon.livejournal.com
Congratulations, DavidN, you've now turned that into a sexual thing for me, every time I will see that ability.

Date: 2013-05-26 01:02 am (UTC)
From: [identity profile] ravenworks.livejournal.com
I was ready to agree with that until I remembered the beams' weird secondary orbital thingies!

Date: 2013-05-25 04:30 pm (UTC)
From: [identity profile] xaq.livejournal.com
Ummm...does David even know what a "Shinespark" is yet? o.O

Date: 2013-05-25 04:32 pm (UTC)
kjorteo: A 16-bit pixel-style icon of (clockwise from the bottom/6:00 position) Celine, Fang, Sara, Ardei, and Kurt.  The assets are from their Twitch show, Warm Fuzzy Game Room. (Listen up)
From: [personal profile] kjorteo
Of course not, or else I wouldn't have discussed it so freely. Giving him too much useful, actionable information is counterproductive to a Stumbling Through.

Date: 2013-05-25 05:19 pm (UTC)
kjorteo: A 16-bit pixel-style icon of (clockwise from the bottom/6:00 position) Celine, Fang, Sara, Ardei, and Kurt.  The assets are from their Twitch show, Warm Fuzzy Game Room. (Scared)
From: [personal profile] kjorteo
Good luck with that.

Date: 2013-05-25 08:09 pm (UTC)
From: [identity profile] dr-dos.livejournal.com
After you've masted shinesparking we can move on to mockballing.

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