Stumbling through Super Metroid - Part 5
May. 24th, 2013 11:59 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Insomniacs' special!
Thanks to everyone for providing the clues that I needed to get out of my situation in the last part (or rather, shouldn't have needed because all it took was going down an incredibly obvious passage) - in this episode, we have a lecture on observation, a lot of progress without a lot of big events (but some big explosions), and a strange obsession with toasters (I missed a dose of thyroid medication today). It's incredible even to me that I have absolutely no idea what I'm going to say in these before I do them.
The episode ends with me stuck in completely the opposite way from how I started it, free and wandering all over the cave system trying to remember where I've seen yellow doors or things that look like they might need to be cooled down a bit. I've made a couple of laps of the game, but haven't yet found the one that'll actually allow me to progress.
http://youtu.be/sHNcPwi3RTw
Thanks to everyone for providing the clues that I needed to get out of my situation in the last part (or rather, shouldn't have needed because all it took was going down an incredibly obvious passage) - in this episode, we have a lecture on observation, a lot of progress without a lot of big events (but some big explosions), and a strange obsession with toasters (I missed a dose of thyroid medication today). It's incredible even to me that I have absolutely no idea what I'm going to say in these before I do them.
The episode ends with me stuck in completely the opposite way from how I started it, free and wandering all over the cave system trying to remember where I've seen yellow doors or things that look like they might need to be cooled down a bit. I've made a couple of laps of the game, but haven't yet found the one that'll actually allow me to progress.
http://youtu.be/sHNcPwi3RTw
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Date: 2013-05-25 04:04 pm (UTC)Though I maintain that it still isn't NECESSARY. ;P
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Date: 2013-05-25 04:47 pm (UTC)Wait, how the hell were we supposed to figure out how to DO that move, anyway? Does it say in the manual, or is that just a "this should sell some subscriptions to Nintendo Power" thing?
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Date: 2013-05-25 05:17 pm (UTC)It says something that, of all the techniques Super Metroid invented, Shinesparking became a series mainstay and was even enhanced (no more energy loss, the diagonal slope rule, Ballsparking), wall jumping came back but in a nerfed form because it was too useful otherwise (like how the Spider Ball became "*on applicable preordained Spider Ball Tracks only" when jumping to the Prime series--it just would have been too impossibly game-breaking if they hadn't done that), and the Crystal Flash never showed up again, in any other game, at all, ever, because ... eh, well, they can't all be winners.
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Date: 2013-05-25 06:05 pm (UTC)Now we're getting into abilities that I'd prefer to avoid!
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