davidn: (rabbit)
[personal profile] davidn
Thank you for making the last video about Super Metroid the most-discussed thing in the history of this journal (beating the previous record holder Symphony of the Night by some margin). I still have about a squillion comments to reply to, but for now, here is part 11!

I hesitate to say that things "heat up" in this part because as we all know that would be bloody stupid, but in the lower regions of Norfair, the action noticeably raises a tier - here, two very tough bosses get defeated and I acquire an extremely enjoyable new ability that I briefly thought I had in the last video. I know that I must be close to the end of the game now - will part 12 be the final one? We'll see...


http://youtu.be/wNqOyvnGEKQ

Date: 2013-06-03 04:58 am (UTC)
From: [identity profile] rakarr.livejournal.com
I've found that it can be awkward to use against bosses that only have a limited window of vulnerability, such as Kraid or Crocomire, at least if you're lacking the skill to compensate for it, like me.
I mean, I thought I was skilled at the game, but I kept missing Kraid's mouth and hitting that damn hand he puts in front of it, and that was with missiles! Then - admittedly I tried the power bomb thing with Crocomire to see if it made it significantly more challenging, but I really did have difficulty with it! It's getting into a rhythm as much as anything, but he gained a lot of ground on me. It seems like, if he gets you past the door, he becomes more aggressive and harder to push back. Unless, again, that was just my incompetence!

Expand Cut Tags

No cut tags

May 2020

S M T W T F S
     12
3456789
1011121314 15 16
171819 20 212223
24252627 28 2930
31      

Most Popular Tags

Style Credit

Page generated Jul. 15th, 2025 04:02 am
Powered by Dreamwidth Studios