Stumbling through Super Metroid - Part 11
Jun. 2nd, 2013 08:46 am![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Thank you for making the last video about Super Metroid the most-discussed thing in the history of this journal (beating the previous record holder Symphony of the Night by some margin). I still have about a squillion comments to reply to, but for now, here is part 11!
I hesitate to say that things "heat up" in this part because as we all know that would be bloody stupid, but in the lower regions of Norfair, the action noticeably raises a tier - here, two very tough bosses get defeated and I acquire an extremely enjoyable new ability that I briefly thought I had in the last video. I know that I must be close to the end of the game now - will part 12 be the final one? We'll see...
http://youtu.be/wNqOyvnGEKQ
I hesitate to say that things "heat up" in this part because as we all know that would be bloody stupid, but in the lower regions of Norfair, the action noticeably raises a tier - here, two very tough bosses get defeated and I acquire an extremely enjoyable new ability that I briefly thought I had in the last video. I know that I must be close to the end of the game now - will part 12 be the final one? We'll see...
http://youtu.be/wNqOyvnGEKQ
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Date: 2013-06-03 04:58 am (UTC)I mean, I thought I was skilled at the game, but I kept missing Kraid's mouth and hitting that damn hand he puts in front of it, and that was with missiles! Then - admittedly I tried the power bomb thing with Crocomire to see if it made it significantly more challenging, but I really did have difficulty with it! It's getting into a rhythm as much as anything, but he gained a lot of ground on me. It seems like, if he gets you past the door, he becomes more aggressive and harder to push back. Unless, again, that was just my incompetence!