davidn: (prince)
[personal profile] davidn
Remember when we got together to do Undertale in between all the other videos that I was in over the last week? Well, I eventually did - and as a courtesy to those who might like to see themselves, here at last is the first part! And the first video under the Team Hatoful name - I've had a go at producing a logo that mimics the game's style, but I'm trying to be aware that I currently have complete closed-box control over how these videos look in the end, so if anyone has an alternative they'd like to propose, feel free.


This was a bit of a challenge to edit because it's a cross between the Hatoful style of editing where I just patch it up (including about fifteen cumulative minutes of Google-inflicted technical difficulties just in the first part) and include every spoken line, and the Stumbling style where I pick and choose the funny or notable bits. This is a very different game to stream from Hatoful - there's not so much voice acting as commenting along and reacting together.

The first twenty minutes of the game are an interesting start to an RPG, where it's gradually made clear to you - in multiple layers - that things here work in mysterious ways (and so do [livejournal.com profile] kjorteo's vocal cords). Just when it looks like you're about to be on your own, you're mothered through the introductory puzzles, and introduced to a battle system that involves complimenting your opponent's appearance and then inviting them over for breakfast.


http://youtu.be/bBO4WfJddHM

Date: 2013-06-16 06:07 am (UTC)
From: (Anonymous)
(Hello! Just another lurker fan of Team Hatoful here.)

Just so you know, I quoted one of your comments while talking to one of my more mathematically-inclined friends, and this is what happened:

Me: Okay, just watching a video, and this bit came up:
"When HP reaches 0, you lose."
"Well, I'm glad we don't have to contend with imaginary numbers."
"When HP reaches i over the square root of 60, you lose."

Friend: XD lol
"Hah, we'll be fine then, there's no way you can give give us that health amount!"
"The evil sorcerer uses reciprocate, which causes your health to become the inverse of its current total of 60. He then uses overwhelming negativity which allows him to perform an attack as if you have your current value in HP at the negative value. Finally, he summons the spirit of Descartes who uses squaring slash, which gives you the square root of your current HP."
"...which is i over the square root of 60. F$%#."
"And you said math sorcerers were a lame idea."



Keep it up - this is already looking to be quite fun. (And Kjorteo's switch from adorable flower to evil flower was... memorable, in more than one sense!)

Date: 2013-06-16 02:23 pm (UTC)
From: [identity profile] lupineangel.livejournal.com
Math sorcerers are an awesome idea, and I am so tempted to throw this at my D&D group the next time they wander into alternate dimensions and start attacking things without knowing what they are. :P

And yes... the transition to monster-flower was appropriately terrifying. :P

D.F.

Date: 2013-06-16 04:04 pm (UTC)
From: [identity profile] budgiebin.livejournal.com
FFT did it, and they were COMPLETELY BROKEN.

Date: 2013-06-16 05:14 pm (UTC)
kjorteo: A 16-bit pixel-style icon of (clockwise from the bottom/6:00 position) Celine, Fang, Sara, Ardei, and Kurt.  The assets are from their Twitch show, Warm Fuzzy Game Room. (Hooray!)
From: [personal profile] kjorteo
The best part was that the class itself was awful as a main (their speed was crap, they couldn't equip anything that wasn't crap, etc.) but once you learned enough Math Skill to put it as a second ability on whoever else, you had a holy terror on your hands.

My end-game party included a Chemist (yes, you know, basic starting job Chemist, because they can equip guns and don't need Throw Item to throw items) with Math Skill as a second, and he was almost as broken as Orlandu.

Date: 2013-06-16 07:10 pm (UTC)
From: [identity profile] xaq.livejournal.com
No joke. If they'd at least left in the casting time and MP costs it would have been a little more balanced...even just leaving in the MP cost would have been a step in the right direction.

Instantaneous, free, field-wide Meteor/Flare/Holy? Yikes.

Date: 2013-06-16 06:50 pm (UTC)
premchaia_pre4: (akari)
From: [personal profile] premchaia_pre4
Not quite the same thing, but I do like the vague concept's use in Dungeons of Dredmor.

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