Date: 2013-08-19 10:23 pm (UTC)
I assumed the 'death by falling off the bottom of the screen' coding was part of the script left over from CT2; if not, then yes, that's very impressive indeed! :P

What about something like, if enemies deal too many hits/too much damage to Todo in a short space of time, his teapot breaks, and he has to return to the cave to get another one before he can do anything else? Although the backtracking could get tedious... maybe he scurries back to the start of the room he's in? I don't know; you're right, that is a hard one.

D.F.
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