davidn: (rabbit)
[personal profile] davidn
http://www.baekdal.com/opinion/how-inapp-purchases-has-destroyed-the-industry/

This is a fascinating and extremely worrying article about the current state of microtransactions in mobile games - specifically with the recent remake/ruining of Dungeon Keeper by (who else) EA. I try to see positives in modern games, but things like this paint the industry as a whole as undeniably worse than in the past - this isn't even pay-to-win, this is pay-to-make-at-all-playable.

And it affects independent developers as well! Specifically, that the iOS market has been such a race to the bottom on pricing that if you charge more than $0.99 for a game, even a lengthy RPG, people will act like you've just broken into their house and eaten their dog. The iPhone isn't a gaming platform first and foremost, but it's where a significant number of people are playing games, and... it's pretty appalling that this is going to be what anyone thinks they're like.

£69.99! That's a macrotransaction, if anything.

Date: 2014-02-03 11:03 am (UTC)
From: [identity profile] crassadon.livejournal.com
the presentation of value for video games on mobile devices has been a great stumbling in the progression of video games into society.

Date: 2014-02-03 11:09 am (UTC)
From: [identity profile] lupineangel.livejournal.com
I remember when Virtua Racing came out on the MegaDrive with a retail price of £69.99 and everyone was screaming about how ridiculously expensive it was, how Sega were pricing themselves and their games out of the market, how the Model 1 3D effects chip was a nice idea but just too cost-inefficient to implement in practice. Now it's "Best Value" to make it functional at all on a human time scale rather than a geological one. (Okay, I'm flubbing a bit there, because when you adjust it for inflation, £70 back in 1994 is worth about £95 today, but whatever.)

This is exactly the same issue as the advent of 'crippleware' a few years back, where the ironclad security protection routines meant that you couldn't use your £X00 piece of brand new software unless the stars were right and continued to be right every time you booted up your computer. I find myself in absolute agreement with Nerd^3 in that second video; if you are not only willing to accept this as "well, it sucks, but what can you do?", but actively going out and promoting it as "this is the future of gaming! 5 stars!" then you are the cancer killing not only the gaming industry but society and the human spirit as a whole.

And this is why I barely use my phone at all, let alone tout it as an entertainment platform.

D.F.

Date: 2014-02-04 08:10 am (UTC)
From: [identity profile] crassadon.livejournal.com
Games like farmville have also helped popularify the idea. There have been games, even thinking of, like, Neopets which have certain "wait walls." The concept is becoming expected for a game's design, when that game is in the realm of "low priced" games.

Date: 2014-02-03 07:42 pm (UTC)
From: [identity profile] raptorianone.livejournal.com
Huh. I was going to try Dungeon Keeper... guess I should be glad that I didn't. Are the microtransactions really that bad?
Edited Date: 2014-02-03 07:43 pm (UTC)

Expand Cut Tags

No cut tags

May 2020

S M T W T F S
     12
3456789
1011121314 15 16
171819 20 212223
24252627 28 2930
31      

Most Popular Tags

Style Credit

Page generated Jan. 10th, 2026 05:14 pm
Powered by Dreamwidth Studios