The Invasion of Microtransactions
Feb. 2nd, 2014 09:55 pmhttp://www.baekdal.com/opinion/how-inapp-purchases-has-destroyed-the-industry/
This is a fascinating and extremely worrying article about the current state of microtransactions in mobile games - specifically with the recent remake/ruining of Dungeon Keeper by (who else) EA. I try to see positives in modern games, but things like this paint the industry as a whole as undeniably worse than in the past - this isn't even pay-to-win, this is pay-to-make-at-all-playable.
And it affects independent developers as well! Specifically, that the iOS market has been such a race to the bottom on pricing that if you charge more than $0.99 for a game, even a lengthy RPG, people will act like you've just broken into their house and eaten their dog. The iPhone isn't a gaming platform first and foremost, but it's where a significant number of people are playing games, and... it's pretty appalling that this is going to be what anyone thinks they're like.
£69.99! That's a macrotransaction, if anything.
This is a fascinating and extremely worrying article about the current state of microtransactions in mobile games - specifically with the recent remake/ruining of Dungeon Keeper by (who else) EA. I try to see positives in modern games, but things like this paint the industry as a whole as undeniably worse than in the past - this isn't even pay-to-win, this is pay-to-make-at-all-playable.
And it affects independent developers as well! Specifically, that the iOS market has been such a race to the bottom on pricing that if you charge more than $0.99 for a game, even a lengthy RPG, people will act like you've just broken into their house and eaten their dog. The iPhone isn't a gaming platform first and foremost, but it's where a significant number of people are playing games, and... it's pretty appalling that this is going to be what anyone thinks they're like.
£69.99! That's a macrotransaction, if anything.
no subject
Date: 2014-02-03 11:03 am (UTC)no subject
Date: 2014-02-03 08:48 pm (UTC)no subject
Date: 2014-02-03 11:09 am (UTC)This is exactly the same issue as the advent of 'crippleware' a few years back, where the ironclad security protection routines meant that you couldn't use your £X00 piece of brand new software unless the stars were right and continued to be right every time you booted up your computer. I find myself in absolute agreement with Nerd^3 in that second video; if you are not only willing to accept this as "well, it sucks, but what can you do?", but actively going out and promoting it as "this is the future of gaming! 5 stars!" then you are the cancer killing not only the gaming industry but society and the human spirit as a whole.
And this is why I barely use my phone at all, let alone tout it as an entertainment platform.
D.F.
no subject
Date: 2014-02-04 12:50 am (UTC)I saw on The Escapist that the game actually greets you with this during the tutorial! http://cdn.themis-media.com/media/global/images/library/deriv/673/673415.jpg - They seem absolutely aware that they're extorting you - saying "make that timer disappear" in the same tone as someone called Big Vinnie might offer to make the owner of a rival casino disappear. It really is... hostile.
no subject
Date: 2014-02-04 08:10 am (UTC)no subject
Date: 2014-02-03 07:42 pm (UTC)no subject
Date: 2014-02-03 08:07 pm (UTC)(Note, of course, that the original version when Dungeon Keeper was a game and not a social experiment in how much people will pay for gameplay, is well worth playing.)