davidn: (prince)
[personal profile] davidn

Here's a new, cleaner-looking logo! Which this new video doesn't use at all!



http://www.youtube.com/watch?v=KVWS2m_6ZAU&hd=1

This is Pink Hour, the charming new demo game from Pixel. It consists mostly of me screaming and serves as evidence that I need to be on anti-anxiety medication.

Date: 2014-05-03 01:06 am (UTC)
From: [identity profile] crassadon.livejournal.com
I hope Pink Hour doesn't progress any further than this

Date: 2014-05-03 03:20 am (UTC)
premchaia_pre4: (akari)
From: [personal profile] premchaia_pre4
As much as it may not be good for your life sometimes… I can't help but think how appropriate it is in some ways for a rabbit to be skittish and easily startled. u.n

Append: … while hopping, no less.
Edited Date: 2014-05-03 03:25 am (UTC)

Date: 2014-05-03 04:07 pm (UTC)
From: [identity profile] lupineangel.livejournal.com
"I didn't know a frog could be President"

...maybe Pink Hour is set on Bug Mars? ;)

D.F.

Date: 2014-05-04 04:01 am (UTC)
From: [identity profile] xaq.livejournal.com
Having tried this game myself, I'm now genuinely surprised you made it through. After about 20 minutes and 9 Game Overs I gave up and deleted the file. I'm not very tolerant of poorly-designed controls, it seems.

Date: 2014-05-04 08:53 am (UTC)
kjorteo: Glitched screenshot from Pokémon Yellow, of Pikachu's portrait with scrambled graphics. (Pikachu: Glitch)
From: [personal profile] kjorteo
Nowhere near enough bug porn.

Date: 2014-05-04 10:17 am (UTC)
From: [identity profile] lupineangel.livejournal.com
So that's what the 'important document' was!

D.F.

Date: 2014-05-04 08:30 pm (UTC)
kjorteo: Laughing Bulbasaur portrait from Pokémon Mystery Dungeon. (Bulbasaur: LOL)
From: [personal profile] kjorteo
By Jove, you've cracked the case.

Date: 2014-05-05 12:25 am (UTC)
From: [identity profile] ravenworks.livejournal.com
I did the same thing with Cave Story, until someone insisted that I needed to see it through past the first screen. I did it this time too, but remembering how Cave Story turned out made me decide to give it another chance. By the end I could clear Pink Hour without shooting!

Date: 2014-05-06 03:34 am (UTC)
kjorteo: Screenshot from Jumpman, of the player character falling to his doom, with the caption "FAIL" on the bottom. (Fail)
From: [personal profile] kjorteo
Cave Story's Sacred Grounds is a lot like that.

First time you see the first screen: ARE YOU FUCKING SERIOUS

Half an hour later: Okay, I almost made it far enough for the screen to scroll!

An hour later: *Does the entire first segment blindfolded just for coordination practice because he needs to save his HP for the endboss*

Date: 2014-05-07 07:28 pm (UTC)
From: [identity profile] xaq.livejournal.com
Given how much of a cheating bastard I was at Cave Story, I can't say this is particularly helpful to me.

*shrugs* What can I say, if I'm interested enough in a game's story, I'm not going to let difficulty get in the way of my enjoyment. In this particular case, I've already seen the game's story courtesy of David, so the only reason I'd have to play it myself is if I enjoy it...and with that crappy-ass control scheme, I just flat-out don't.

Date: 2014-05-08 02:29 pm (UTC)
From: [identity profile] tamakun.livejournal.com
I found this to be a very very odd advertisment for Gero Blaster. I can only imagine that you were pressing that "jump" button/key harder in an attempt to get the little pink blob to jump further...

If the controls here are anything like Gero Blaster I can imagine it's gonna be a hard game. What am I saying, though, these are Pixel-level difficult.

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