It's the 25th anniversary of the release of Prince of Persia! Which is a fact I hadn't actually realized until this afternoon - I’d had this video in the works for a month or so and it was just an amazing coincidence that it was ready to go up today.
http://www.youtube.com/watch?v=Qrxk_VaSm6E&hd=1
Since I was about seven years old I've been a massive fan of Jordan Mechner's Prince of Persia. It's an excellent, carefully-made game which invented the "cinematic platformer" sub-genre, and was notable for featuring a character who actually looked and moved like a human being - a mundane thing in a game today, and so it's difficult to express just how outstanding this was at the time.
As it was released as the 8-bit era was ending and the 16-bit one was beginning, it was feverishly ported to just about every console in existence by very disparate teams, and this video examines the success or otherwise of each interpretation of the game.
Sit back and explore with me... this is a good one!
http://www.youtube.com/watch?v=Qrxk_VaSm6E&hd=1
Since I was about seven years old I've been a massive fan of Jordan Mechner's Prince of Persia. It's an excellent, carefully-made game which invented the "cinematic platformer" sub-genre, and was notable for featuring a character who actually looked and moved like a human being - a mundane thing in a game today, and so it's difficult to express just how outstanding this was at the time.
As it was released as the 8-bit era was ending and the 16-bit one was beginning, it was feverishly ported to just about every console in existence by very disparate teams, and this video examines the success or otherwise of each interpretation of the game.
Sit back and explore with me... this is a good one!
no subject
Date: 2014-10-04 10:00 pm (UTC)Out of curiosity, I'd be interested to know your thoughts on the version they included as an Easter-egg in PoP: Sands of Time, and how that one matches up to the other version. But that would mean you'd have to play Sands of Time. (In fairness, Sands wasn't too bad; it was the sequels that suffered more from the early-2000s grim-edgy-tryhard-warrior-antiheroes issue. But you've done a lot here already, so don't feel obliged. :P)
D.F.
no subject
Date: 2014-10-05 02:25 am (UTC)It's been a while since I played it, but as far as I can remember, the Sands of Time easter egg version is a straight port of the Macintosh one - not unplayable like most of the console versions, but just tuned a bit too slowly. It's not to be confused with the Flash version that Ubi Soft put out at the same time as the games, which also used the Macintosh graphics but was made with no real care.
no subject
Date: 2014-10-05 11:21 am (UTC)I agree completely with you on the Prince/Farah banter, though - it's so much more characterful and interesting than the usual "Go through the door! Pull the lever! Hey, not over there!" stuff that usually makes up videogame dialogue, and it really makes them shine as characters with personalities, making their relationship somewhere between resentment and attraction. It's *fun*, which is an important part of games, but one which seems to get overlooked a lot.
D.F.