davidn: (rabbit)
[personal profile] davidn
Crystal Towers 2 is full of programmer art. I was really fortunate to get to work with graphics artist J Freude who drew Bernard and a lot of the game's enemies, and several other artists contributed to the game, but for the most part I was on my own - and that led to a lot of corners being cut in the graphics department. In fact, the Magma Lizard boss had a background that was a crudely-drawn mountain shape and gradient that I forgot to replace before I released the game.



(I admit the rest of the Magma Falls backgrounds weren't a whole lot better.)

Adapting the game to a 16:9 screen has made me have to revisit a lot of backgrounds that were designed for 4:3, and I've taken the chance to touch up a lot of the graphics that were lacking before. My artwork skills have (marginally) improved from a few years ago, and so some of the levels have been given big makeovers - Magma Falls and Grassland Ruin now have completely new tilesets and look much more like I was imagining them to the first time around.





I think there are only three or four more of these backgrounds to do, now - I'm giving the game a long test play, improving the rusty parts as I go. There have also been a few gameplay adjustments in the interest of smoothness, which I'll talk about soon!
This account has disabled anonymous posting.
If you don't have an account you can create one now.
HTML doesn't work in the subject.
More info about formatting

Expand Cut Tags

No cut tags

May 2020

S M T W T F S
     12
3456789
1011121314 15 16
171819 20 212223
24252627 28 2930
31      

Most Popular Tags

Style Credit

Page generated Jan. 4th, 2026 10:58 pm
Powered by Dreamwidth Studios