Dec. 25th, 2018 09:10 pm
davidn: (prince)
[personal profile] davidn
I should begin recording my finished projects here again as well! Here's one of them. It's something that started as a side project and then consumed my life for two and a half months.

This is my own reworking of the ZDoom mod "Brutal Doom", which was released a few years ago and added a ton of new more violent and spectacular material to the base Doom game. Unfortunately its complexity (not to mention the way that it was made from a ton of different other mods jammed together in a big ball of duct tape) makes it extremely difficult to comprehend and work with. This more lightweight edition that I've christened "BDLite" completely reworks the monsters, weapons and effects so that the faster and more aggressive take on Doom is still intact, but jettisons the extraneous things and makes the code easier to build on. I wrote it specifically as a base for my own project "Vulkan" (which I'll re-release soon) but I'm hoping it will also be useful to other ZDoomers - and it's fun to play with on its own as well.

This is the thread on the ZDoom forums about the mod's development - the people in the community are great! Oddly for such a famously hellish and violent game, it's one of the most friendly and helpful communities I've been in online - perhaps due to a higher age and level of maturity than the Internet on average. Elsewhere, I saw some other fan of the original Brutal Doom describing my own mod as "a spiteful attempt to "clean up" Brutal Doom by tearing out about half the stuff and tossing themselves off over how much better they think they are" and I was ready to get all offended about it but then realized that that description is 100% accurate and put it at the top of the site as a ringing endorsement.

If you'd like to try playing Doom with this, you can download it from its own page here, including a boatload of tools that assist in ZDoom mod making that I might clean up and release separately. You'll need GZDoom and one or more of the Doom or FreeDoom WADs.

Date: 2018-12-26 08:44 am (UTC)
xyzzysqrl: (Play with me.)
From: [personal profile] xyzzysqrl
I showed the BF the post where you dissect the Brutal Doom weapons code and he started making incoherent sputtering/grunting noises and laughing.

I suspect that means it's ... rough coding? Difficult? I do not really understand but I do know this removes a lot of the over-complications that drove me off Brutal Doom. I may try this myself!

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