Mar. 1st, 2011

davidn: (skull)
I am now the proud owner of a rejection letter from Steam. I really am, actually - everyone in the independent community says that it's really difficult to get any sort of response from them at all, so I'm at least proud that I got past their initial filtering process and into the zone where I was under serious consideration.

This doesn't really set the wider plans back a whole lot, as it was just an experiment which didn't work - I'll have to take some more time to actually advertise it, though, organizing an extended demo and getting a development log together on TIGSource. And find out if Paypal's an acceptable way to take payment for distributing this, I suppose. All this means that Boxplode is going to be getting some more attention in the immediate future, as it's now the one of my game projects that needs the least work done to it before I release it (some improvement to the way tutorials are displayed, more levels, that's about all). I've also refitted Special Agent to be a Flash game, the same way that I did for Treasure Tower before, and bidding for it will close soon.

Also, somebody emailed me a job offer out of absolutely nowhere this afternoon. It's nice to feel appreciated by people who I haven't even met.

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