Which shed?
Apr. 21st, 2009 10:40 am![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
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It looks rather like this, but less Windowsy |
What's most interesting about the game is its heavily memetic nature - when I went to university the next year, it seemed that everybody I met knew the game (though never under the same name), but despite always sticking to that set of core rules, every single school group had its own unique idea of just how many powercards there were, the values to which they were assigned and the effect of each one. To be able to play it with any new group of people, we had to first agree on a cobbled-together combination of the rules that we'd brought from our own respective territories, which we would then bring back and introduce when we went back to visit home again, thus spreading individual rules gradually throughout the world. I'm trying to dance around the uncanny similarity of this to how Triple Triad worked, but that had exactly the same idea.
The Wikipedia article on it lists a variety of weird and wonderful effects and conditions, some of which I'm familiar with through picking them up from other students from across the country. But my "home" Inverurie Academy powercards were as follows:
2 - The value of the pile returns to 2
7 - Transparent card, takes the value of the first non-7 card below it
10 - Burn the shed! The cards in the pile are taken out of the game
Ace - Nominate the next player to put down a card, and play continues from them
I'm interested to know just how many variants are represented by my Friends list. What were your rules?
From Clare
Date: 2009-05-05 10:08 pm (UTC)Clare(x)
Re: From Clare
Date: 2009-05-05 10:17 pm (UTC)And we did introduce that one later, didn't we... I can't remember which card it was either, but I think it must have been Philip that introduced that from his mad Scouts rules.