davidn: (prince)
[personal profile] davidn
Climb the Treasure Tower before the clock strikes midnight!

Spurred on by an offhand comment on Fusion Roundtable, I spent this week hammering at one of my old games to convert it to a Flash project.

Treasure Tower - Flash edition

Not a whole lot of the game had to be changed to allow it to be converted - most notably all the music and sound actions had to be replaced and I had to modify the way it saved so that it was allowable in Flash - I'll post a fuller article on what I had to do to convert it later on. Otherwise, most of the work just went into polishing up the presentation a bit. It's also now connected up to MochiMedia and its high score boards, so you can still compete with other players for the best times and other records - I've even gone as far as trying out sharing it on Facebook.

I must say that I quickly found myself on the receiving end of karmic retribution for scoring the game entirely with Scott Joplin ragtimes, because all I can hear in my head now is endless manic piano music - for the benefit of everyone else, as special consideration in this version, I've put in the option to make it stop.

Date: 2010-07-03 06:52 pm (UTC)
From: [identity profile] tamakun.livejournal.com
This is pretty fun to play! I like how the clock's gears are constantly spinning - gears are a favourite element of mine, and coupled with the clock, gives a rather big sense of urgency.

If I can suggest, I noticed that the text in the instructional pages refers to "Button 1" as opposed to "Shift", and only displays the first line of text on each page. It could be just my computer - running Firefox on Kubuntu, Flash version 10,0,22,87.

Date: 2010-07-03 08:44 pm (UTC)
From: [identity profile] tamakun.livejournal.com
Did I just see my character consume a plant in a flowerpot as food? *laugh*

Date: 2010-07-03 09:28 pm (UTC)
From: [identity profile] ravenworks.livejournal.com
the Fusion To Flash thingie doesn't let you embed fonts?

Date: 2010-07-03 11:02 pm (UTC)
From: [identity profile] ravenworks.livejournal.com
Well, then replace them with the fonts that you're using for now, and embed those. ;) Flash doesn't play nice with non-embedded fonts, in a number of ways...

Date: 2010-07-04 04:03 am (UTC)
From: [identity profile] tamakun.livejournal.com
Ah-ha! So that scary skull-like icon you have is from Knightmare?
Image

Date: 2010-07-03 09:38 pm (UTC)
From: [identity profile] ravenworks.livejournal.com
That was great! I can't stand games where you're up against a timer, generally, but the ragtime thing makes it feel playfully frantic instead of deadly urgent.. and the fact that you can reset your mistakes every three levels keeps the pressure from building up too high!

I take it (from the fact that I saw a level twice) that the spinning numbers arbitrarily decide the contents of the floor that you're about to see? What a subtle way to make people feel as though they're at the mercy of the machine ;)

Date: 2010-07-03 11:40 pm (UTC)
From: [identity profile] ravenworks.livejournal.com
So, wait, if it's removed from the list, how did I play it twice?
And, I guess the number that comes up is then modulo the number of available levels?

Oh, and -- I guess every level has a food point in it, and it's just empty if it's not a "food" level?

Date: 2010-07-04 04:28 am (UTC)
From: [identity profile] ravenworks.livejournal.com
Soooooomething like this.

Image

I think the enemies were the weird ghosty thing in your thumbnail.


Ahhhhh, so... I fell for your spinning tumblers in assuming that the number was picked before the level! ;) I understand now.

Date: 2010-07-04 06:48 pm (UTC)
From: [identity profile] ravenworks.livejournal.com
Yeah, at the rate I was running through them, and having only seen each one once, I can promise you I wouldn't have noticed a change in the ghosts' behaviours ;) That's probably what it was..

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