Treasure Tower - Flash edition
Jul. 3rd, 2010 02:21 pmSpurred on by an offhand comment on Fusion Roundtable, I spent this week hammering at one of my old games to convert it to a Flash project.
Treasure Tower - Flash edition
Not a whole lot of the game had to be changed to allow it to be converted - most notably all the music and sound actions had to be replaced and I had to modify the way it saved so that it was allowable in Flash - I'll post a fuller article on what I had to do to convert it later on. Otherwise, most of the work just went into polishing up the presentation a bit. It's also now connected up to MochiMedia and its high score boards, so you can still compete with other players for the best times and other records - I've even gone as far as trying out sharing it on Facebook.
I must say that I quickly found myself on the receiving end of karmic retribution for scoring the game entirely with Scott Joplin ragtimes, because all I can hear in my head now is endless manic piano music - for the benefit of everyone else, as special consideration in this version, I've put in the option to make it stop.
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Date: 2010-07-04 04:28 am (UTC)I think the enemies were the weird ghosty thing in your thumbnail.
Ahhhhh, so... I fell for your spinning tumblers in assuming that the number was picked before the level! ;) I understand now.
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Date: 2010-07-04 04:15 pm (UTC)I had a look through the levels and realized that there were two very similar "ghost" levels in particular, with roughly the same layout but one with horizontal ghosts and one with vertical ones... I'm going to hope that this is what you saw! Though people have been mentioning problems with the Random mode later on, so there might be something off about the selection...
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Date: 2010-07-04 06:48 pm (UTC)no subject
Date: 2010-07-04 07:12 pm (UTC)