Incredible Fear
Sep. 14th, 2010 02:48 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Is it just me, or is this scene from Incredible Games like something out of a nightmare? I'm serious - it might be clearly meant to be fun there and the pursuer has a more pink, blobby visage than most extradimensional serial killers, but particularly when he appears the second time... when I think about it, there's something quite genuinely frightening about the idea of this horrific creature who isn't bound by any physical considerations and can appear at any time, even seventy floors up after getting away from him. It's like Jason Voorhees with googly eyes.
And his appearance isn't exactly nightmare retardant if you grew up with this ghastly apparition - indeed, the murderous grin and harsh distorted electronic voice might make it all the worse. The thing that most people say they were scared of from this programme was the Dark Knight (shown here just missing a golden opportunity to vaporize Keith Chegwin), but I know which is the clear winner.
I seem to have been developing a large surplus of nostalgia for a lot of different things recently (some of which you might think as better left in the past), so I'll post about those over the next while, unless I forget to.
And his appearance isn't exactly nightmare retardant if you grew up with this ghastly apparition - indeed, the murderous grin and harsh distorted electronic voice might make it all the worse. The thing that most people say they were scared of from this programme was the Dark Knight (shown here just missing a golden opportunity to vaporize Keith Chegwin), but I know which is the clear winner.
I seem to have been developing a large surplus of nostalgia for a lot of different things recently (some of which you might think as better left in the past), so I'll post about those over the next while, unless I forget to.
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Date: 2010-09-14 07:13 pm (UTC)Is this actually a game show? If it wasn't so British, it could be something out of Japan, with it's strange monsters and questionably valued points.
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Date: 2010-09-14 07:47 pm (UTC)I'm not quite sure how to explain Mister Blobby to someone outside the United Kingdom... he started off as a joke character made up to play a trick on one of our television presenters, and then attained celebrity status and a number 1 Christmas single.
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Date: 2010-09-14 08:37 pm (UTC)no subject
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Date: 2010-09-14 07:35 pm (UTC)no subject
Date: 2010-09-14 08:08 pm (UTC)I was miffed.
As far as current adventuring programs go, Raven is pretty cool.
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Date: 2010-09-15 01:26 am (UTC)The stuffing of any and all programmes with reviews and looks ahead is one that I've noticed as a particular problem in America. Because they have to go to adverts every five minutes, the buffers at the start and end add significant weight to them, and I think that they could easily be over in about half the time if all the repeated footage was cut out.
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Date: 2010-09-15 01:15 am (UTC)Nice to hear it referred to as a "lift", though.
I also can't recall any specific examples to mention, apart from The Terminator, who cannot teleport, but the idea of being chased by such a relentless foe is indeed frightening.
But as far as horror movies go, I can't really take the slowly-walking GASP NOW THEY'RE RIGHT THERE slashers seriously anymore. It's been done to death, for one thing, and how threatening is a slowly walking guy anyway, unless you're in a dead end or just so stupid/uncoordinated that you constantly trip over your own feet? I suppose the idea is that the doomed protagonists are just so terribly frightened that they lose all common sense, but it still is painful to watch.
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Date: 2010-09-15 01:22 am (UTC)And we did! I rather miss them. You said much earlier on that the British seemed to love to fictionalize them, and indeed, this is yet another of the shows in which you could "die" (in this case, to be resurrected a few minutes later by having the others visit an ethereal smoke-filled floor to rescue you).
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Date: 2010-09-15 01:51 am (UTC)no subject
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Date: 2010-09-15 02:27 am (UTC)no subject
Date: 2010-09-15 09:19 pm (UTC). . .Also, I so wanted to see that kid get cut in half. Getting eaten by a wall is pretty good, but I wonder how they would have rendered getting sawed in half.
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Date: 2010-09-15 09:30 pm (UTC)The deaths were usually very "clean", with the player vanishing and being replaced with the death icon (as modelled in my icon), and you can see that about 20 seconds through this collection - but they did try a splash of red in later series.
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Date: 2010-09-15 10:34 pm (UTC)Rather wish I had gotten to see this show while growing up. Though I imagine what the player experiences is not as thrilling as what we see on screen.
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Date: 2010-09-16 02:03 pm (UTC)no subject
Date: 2010-09-16 02:10 pm (UTC)There are a number of things about 90s Britain that I have difficulty explaining, but this is definitely a big one.
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Date: 2010-09-16 07:33 pm (UTC)...
...I have no words. The thought of that thing chasing after me screaming a distorted "Blobby blobby blobby!!!" as it flails at me with its arms is going to haunt the edges of my nightmares for the rest of my life. I hope you're happy now.
If ever I learn programming properly, I'm going to make my own indie horror game, and that will be my John DeFoe. Don't get in any lifts any time soon...
D.F.
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Date: 2010-09-16 08:35 pm (UTC)Incidentally I've been wanting to make some sort of horror adventure as well as a revenge of sorts... though that isn't really a genre that I'm familiar with making. They seem to have huge viral appeal in getting other people to play them to see if they have the same effect as they did on you, or just to get some sympathy about them.
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Date: 2010-09-16 09:52 pm (UTC)- a blatantly supernatural force, like Silent Hill or the Chzo mythos. Variant subgenres include demons and the undead
- amoral science, like Resident Evil was initially (although it seems to have drifted away into nonsense as it's become more action-orientated)
- simple human cruelty (some slasher movies, also q.v. anything vs the Nazis, although they're used so frequently as bad guys, the horror element is often lost)
- alien (not necessarily invaders from space, but anything the human mind can't understand - q.v. a lot of Yume Nikki, for example). Crossovers possible with the supernatural (Lovecraft's Cthulhu mythos) and science (AM from I Have No Mouth And I Must Scream)
- psychological (depends on the person involved, but stuff like being trapped, falling, darkness, spiders, water and threat of drowning, body horror and so on)
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plants get organisedNo! Bad M. Night Shyamalan! Get out of here!From there, you can work out some basic stuff like setting and plot, and techniques to draw players into it.
(In case you can't tell, I have a distinct taste for creepy games; my friend John got me into them a while back, and I've got a small library of them. Or at least, did have; the move to Linux has meant a lot of them fell by the wayside, and Wine doesn't seem to support a lot of indie stuff, sadly.)
D.F.
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Date: 2010-09-20 01:26 am (UTC)Harlan Ellison's short story also really got to me - perhaps not so much for the actual scenario as the way that it was written, taking such delight in the gruesomeness of his detail... but that's not a good thought, the idea of a godlike entity that can do anything, keeping his victims alive and hasn't run out of ideas over one hundred years. I should say there are very obvious ways of telling which works of fiction have influenced me the most :)
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Date: 2010-09-17 02:32 am (UTC)You have an outstanding repertoire of old-school British TV shows which I think would be an absolute gas to watch. Maybe one episode or two per series, so I don't get overwhelmed with new shows to watch. :)
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Date: 2010-09-20 01:31 am (UTC)And as you've already seen from these things that I post, they weren't gentle with their contestants in their live action programmes, either, with every one of them giving them a very reasonable chance of being killed.