davidn: (skull)
[personal profile] davidn
Is it just me, or is this scene from Incredible Games like something out of a nightmare? I'm serious - it might be clearly meant to be fun there and the pursuer has a more pink, blobby visage than most extradimensional serial killers, but particularly when he appears the second time... when I think about it, there's something quite genuinely frightening about the idea of this horrific creature who isn't bound by any physical considerations and can appear at any time, even seventy floors up after getting away from him. It's like Jason Voorhees with googly eyes.

And his appearance isn't exactly nightmare retardant if you grew up with this ghastly apparition - indeed, the murderous grin and harsh distorted electronic voice might make it all the worse. The thing that most people say they were scared of from this programme was the Dark Knight (shown here just missing a golden opportunity to vaporize Keith Chegwin), but I know which is the clear winner.

I seem to have been developing a large surplus of nostalgia for a lot of different things recently (some of which you might think as better left in the past), so I'll post about those over the next while, unless I forget to.

Date: 2010-09-14 07:13 pm (UTC)
From: [identity profile] crassadon.livejournal.com
I would not like to step into that elevator. Definitely nightmare material.

Is this actually a game show? If it wasn't so British, it could be something out of Japan, with it's strange monsters and questionably valued points.

Date: 2010-09-14 08:37 pm (UTC)
From: [identity profile] crassadon.livejournal.com
I'm not sure I found the right video, but given Mr. Blobby's inability to say anything but "blobby," I doubt it could be too much more sophisticated. Thanks to the internet, his influence truly can be spread throughout the land.

Date: 2010-09-14 07:31 pm (UTC)
From: [identity profile] kytheraen.livejournal.com
Wow, I used to love that show!

Date: 2010-09-14 08:08 pm (UTC)
From: [identity profile] kytheraen.livejournal.com
I watched something the other day - Escape From Scorpion Island. Lasted an hour. The actual adventuring part probably took up 15 minutes. The rest was filled with reviews and flashbacks.

I was miffed.

As far as current adventuring programs go, Raven is pretty cool.

Date: 2010-09-15 01:15 am (UTC)
From: [identity profile] rakarr.livejournal.com
You had some very... imaginative... game shows over there, didn't you?
Nice to hear it referred to as a "lift", though.

I also can't recall any specific examples to mention, apart from The Terminator, who cannot teleport, but the idea of being chased by such a relentless foe is indeed frightening.

But as far as horror movies go, I can't really take the slowly-walking GASP NOW THEY'RE RIGHT THERE slashers seriously anymore. It's been done to death, for one thing, and how threatening is a slowly walking guy anyway, unless you're in a dead end or just so stupid/uncoordinated that you constantly trip over your own feet? I suppose the idea is that the doomed protagonists are just so terribly frightened that they lose all common sense, but it still is painful to watch.

Date: 2010-09-15 01:51 am (UTC)
From: [identity profile] rakarr.livejournal.com
Was... was Mr Blobby on the smoke-filled floor too?

Date: 2010-09-15 02:22 am (UTC)
From: [identity profile] crassadon.livejournal.com
I saw that in one of the videos. The lighthearted attitude towards death seemed a bit. . .lighthearted. Here's this guy, has a run-in with Darth Vader: Killed! Vaporized! The horror! He's gone forev- oh, wait, there he is. He's perfectly fine, and throws off a witty one-liner as if nothing has happened.

Date: 2010-09-15 09:19 pm (UTC)
From: [identity profile] crassadon.livejournal.com
This was seriously a game show in Britian? Wow, I really missed out by being on this continent.

. . .Also, I so wanted to see that kid get cut in half. Getting eaten by a wall is pretty good, but I wonder how they would have rendered getting sawed in half.

Date: 2010-09-15 10:34 pm (UTC)
From: [identity profile] crassadon.livejournal.com
Ah, so that's where your skull icon comes from. I have often wondered about that.

Rather wish I had gotten to see this show while growing up. Though I imagine what the player experiences is not as thrilling as what we see on screen.

Date: 2010-09-16 02:03 pm (UTC)
kjorteo: Screenshot from Laura Bow 2, of a horrified-looking stuffed porcupine beneath a dead body with blood around its mouth. (Nightmare fuel)
From: [personal profile] kjorteo
That thing is from Silent Hill, you can't fool me.

Date: 2010-09-16 07:33 pm (UTC)
From: [identity profile] lupineangel.livejournal.com
...

...

...I have no words. The thought of that thing chasing after me screaming a distorted "Blobby blobby blobby!!!" as it flails at me with its arms is going to haunt the edges of my nightmares for the rest of my life. I hope you're happy now.

If ever I learn programming properly, I'm going to make my own indie horror game, and that will be my John DeFoe. Don't get in any lifts any time soon...

D.F.

Date: 2010-09-16 09:52 pm (UTC)
From: [identity profile] lupineangel.livejournal.com
If you do make a horror game, I'd be all up for that. :P I suppose the first thing would be to decide what sort of 'source' produces the horrific things in the game. Off the top of my head, I can think of:

- a blatantly supernatural force, like Silent Hill or the Chzo mythos. Variant subgenres include demons and the undead
- amoral science, like Resident Evil was initially (although it seems to have drifted away into nonsense as it's become more action-orientated)
- simple human cruelty (some slasher movies, also q.v. anything vs the Nazis, although they're used so frequently as bad guys, the horror element is often lost)
- alien (not necessarily invaders from space, but anything the human mind can't understand - q.v. a lot of Yume Nikki, for example). Crossovers possible with the supernatural (Lovecraft's Cthulhu mythos) and science (AM from I Have No Mouth And I Must Scream)
- psychological (depends on the person involved, but stuff like being trapped, falling, darkness, spiders, water and threat of drowning, body horror and so on)
- plants get organised No! Bad M. Night Shyamalan! Get out of here!

From there, you can work out some basic stuff like setting and plot, and techniques to draw players into it.

(In case you can't tell, I have a distinct taste for creepy games; my friend John got me into them a while back, and I've got a small library of them. Or at least, did have; the move to Linux has meant a lot of them fell by the wayside, and Wine doesn't seem to support a lot of indie stuff, sadly.)

D.F.

Date: 2010-09-17 02:32 am (UTC)
From: [identity profile] tamakun.livejournal.com
"She was polishing a suit of armour"... oh come on. How could you not get that?

You have an outstanding repertoire of old-school British TV shows which I think would be an absolute gas to watch. Maybe one episode or two per series, so I don't get overwhelmed with new shows to watch. :)

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