davidn: (skull)
[personal profile] davidn
Is it just me, or is this scene from Incredible Games like something out of a nightmare? I'm serious - it might be clearly meant to be fun there and the pursuer has a more pink, blobby visage than most extradimensional serial killers, but particularly when he appears the second time... when I think about it, there's something quite genuinely frightening about the idea of this horrific creature who isn't bound by any physical considerations and can appear at any time, even seventy floors up after getting away from him. It's like Jason Voorhees with googly eyes.

And his appearance isn't exactly nightmare retardant if you grew up with this ghastly apparition - indeed, the murderous grin and harsh distorted electronic voice might make it all the worse. The thing that most people say they were scared of from this programme was the Dark Knight (shown here just missing a golden opportunity to vaporize Keith Chegwin), but I know which is the clear winner.

I seem to have been developing a large surplus of nostalgia for a lot of different things recently (some of which you might think as better left in the past), so I'll post about those over the next while, unless I forget to.

Date: 2010-09-16 07:33 pm (UTC)
From: [identity profile] lupineangel.livejournal.com
...

...

...I have no words. The thought of that thing chasing after me screaming a distorted "Blobby blobby blobby!!!" as it flails at me with its arms is going to haunt the edges of my nightmares for the rest of my life. I hope you're happy now.

If ever I learn programming properly, I'm going to make my own indie horror game, and that will be my John DeFoe. Don't get in any lifts any time soon...

D.F.

Date: 2010-09-16 09:52 pm (UTC)
From: [identity profile] lupineangel.livejournal.com
If you do make a horror game, I'd be all up for that. :P I suppose the first thing would be to decide what sort of 'source' produces the horrific things in the game. Off the top of my head, I can think of:

- a blatantly supernatural force, like Silent Hill or the Chzo mythos. Variant subgenres include demons and the undead
- amoral science, like Resident Evil was initially (although it seems to have drifted away into nonsense as it's become more action-orientated)
- simple human cruelty (some slasher movies, also q.v. anything vs the Nazis, although they're used so frequently as bad guys, the horror element is often lost)
- alien (not necessarily invaders from space, but anything the human mind can't understand - q.v. a lot of Yume Nikki, for example). Crossovers possible with the supernatural (Lovecraft's Cthulhu mythos) and science (AM from I Have No Mouth And I Must Scream)
- psychological (depends on the person involved, but stuff like being trapped, falling, darkness, spiders, water and threat of drowning, body horror and so on)
- plants get organised No! Bad M. Night Shyamalan! Get out of here!

From there, you can work out some basic stuff like setting and plot, and techniques to draw players into it.

(In case you can't tell, I have a distinct taste for creepy games; my friend John got me into them a while back, and I've got a small library of them. Or at least, did have; the move to Linux has meant a lot of them fell by the wayside, and Wine doesn't seem to support a lot of indie stuff, sadly.)

D.F.

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