Stumbling through Snake, Rattle and Roll
Aug. 18th, 2011 09:18 am![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
As I've frequently mentioned, I grew up with Commander Keen, Jazz Jackrabbit, Mylo Steamwicz and a whole host of perpetually smiling ASCII #001 characters, and so I never experienced or have even heard of many of the games that my friends remember so fondly. A couple of nights ago,
kjorteo sent me a fascinating map of how the NES game Snake, Rattle and Roll is actually one coherent environment, a rarity for level-based games, and I decided that I wanted to try it for myself.
So I went in, armed only with a vague idea of the objective of the game and the knowledge that it was meant to be very, very hard. My initial plan was to make a written post out of it, but I realized before I even started that it would take ages to remember, document and show my thoughts and reactions. So instead, I've joined the legion of awful presenters on Youtube, having stuck a microphone in front of my face so that you can experience me speaking about what I'm doing, muttering to myself or making a variety of exasperated noises.
http://www.youtube.com/watch?v=gedsm2InUgE
This is an unlisted video for now, so that the entirety of Youtube doesn't stumble across my faltering attempt to provide running commentary - and I'm aware that watching someone do this when you're familiar with the game must be like screaming at an exasperatingly dim contestant on The Crystal Maze. It's only now I look back at it that I realize it's obvious that the segments you've picked up double as your hit points, and that your tail flashes when you have enough to exit the level, eliminating the need for checking. But I've now had requests for a couple more, so I might see if I improve on subsequent attempts.
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So I went in, armed only with a vague idea of the objective of the game and the knowledge that it was meant to be very, very hard. My initial plan was to make a written post out of it, but I realized before I even started that it would take ages to remember, document and show my thoughts and reactions. So instead, I've joined the legion of awful presenters on Youtube, having stuck a microphone in front of my face so that you can experience me speaking about what I'm doing, muttering to myself or making a variety of exasperated noises.
http://www.youtube.com/watch?v=gedsm2InUgE
This is an unlisted video for now, so that the entirety of Youtube doesn't stumble across my faltering attempt to provide running commentary - and I'm aware that watching someone do this when you're familiar with the game must be like screaming at an exasperatingly dim contestant on The Crystal Maze. It's only now I look back at it that I realize it's obvious that the segments you've picked up double as your hit points, and that your tail flashes when you have enough to exit the level, eliminating the need for checking. But I've now had requests for a couple more, so I might see if I improve on subsequent attempts.
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Date: 2011-08-18 03:12 pm (UTC)no subject
Date: 2011-08-19 12:44 am (UTC)no subject
Date: 2011-08-18 06:59 pm (UTC)no subject
Date: 2011-08-19 12:53 am (UTC)I liked it enough to try it for a second time this evening - I had actually forgotten how nerve-wracking it was to have progress not backed up by saving the game state every few seconds! You weren't joking about the sheer bloody-mindedness of those magic carpets - but somehow I got past the awkward blinking one on my first attempt, and struggled to reach a precarious downward hopping section in level 6. That was also an impressive moment - silently introducing a new powerup that looks vaguely like a croissant to let you swim up a waterfall, and I only managed to get past that part by happy coincidence when I was hit on the head by the thing that was otherwise spewing bells on to the already inadequate platforms.
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Date: 2011-08-19 01:01 am (UTC)no subject
Date: 2011-08-19 05:56 am (UTC)no subject
Date: 2011-08-19 01:29 pm (UTC)The jumps where you have to go round corners are still pretty murderous, and I lost a lot of lives at the start of level 5 trying to skip the carpet before I realized that you just couldn't fall more than about four layers.
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Date: 2011-08-19 01:17 am (UTC)no subject
Date: 2011-08-19 01:01 am (UTC)... somehow, this is the first time I've noticed how much your accent reminds me of Scrooge McDuck. (That is a very charming thing.)
.. if I had you in my cell, I would probably make your ringtone ohh, ahh, a foot! (http://www.youtube.com/watch?v=gedsm2InUgE#t=2m32s)
.... keep on licking the foot to win. And you say it was
anyway, "Manic Toilet Seats" is going to be the name of my new NES cover band
So (Kjorteo, or some other expert?) how do you finish the level if you get to the end and you've lost too many pieces from taking damage, and there's no fresh manholes left? Do you just have to start over?
.... an extra life that turns into a bomb! Seriously, that has to be a new low in the "petty cruelty to your players" department.
"I don't know what you're complaining about!" "... I've just been reminded!" Yes. XD
Man, this is a pretty technically proficient game for the era though, isn't it! All those sprites onscreen, everything bouncing around... it's really hurting for the lack of a second layer though, when you can't quite slip behind corners until you're completely obscured... I'm surprised they didn't use the trick from Mario 3, with a second sprite with higher sprite priority but lower layer priority.. (I guess they didn't have that many sprites left to throw around, really!)
I just noticed the title of the upload; "stumbling through" is a good way to put it :) That's always a bit more fun than watching a friend play a game where they know what they're doing, isn't it... just rifling through a folder of ROMs and going "what the sweet hell am I doing".. I'd watch more of it :) Come to think of it, I guess that's half the appeal of Retro Game Master / Game Center CX, isn't it?
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Date: 2011-08-19 01:10 am (UTC)He was right about the manic toilet seats, though. That really is what they are. I am the proud owner of an actual physical cart and its actual physical instruction manual, in which they are listed as Krazy Seats. (The manual also has all sorts of important information, from how to even win with the whole get fat/use scale/exit door mechanic, to tips like how the real non-bomb extra lives flash.)
Also, hush. :o
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Date: 2011-08-19 01:48 pm (UTC)In my second attempt, I pretty much relied on the gramophones to supply me with sufficient tokens to reach the end and actually found myself ignoring the manholes for the most part - going forward to clear the level a bit before going back to a dispenser makes things a lot easier, as you can progress in relative ease to the scale after eating enough tokens - or nibbling Pibbleys. With terminology like that, I feel like that episode of Blackadder where he's feigning madness by putting a pair of underpants on his head and two pencils up his nose.
I'm surprised the manual was that... useful, to mention that the real extra lives flash and everything - I thought that they would just leave it to the player to get hit and work it out. But then, I remember that I really could discover things that I didn't know about games in manuals in those days - now, they tend to be intuitive enough for you not to need one.
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Date: 2011-08-19 02:42 pm (UTC)no subject
Date: 2011-11-15 03:11 am (UTC)no subject
Date: 2011-08-19 01:43 pm (UTC)I was very impressed with how the game looked, especially bearing in mind it was made 22 years ago - I don't know the technical aspects of how the NES handled its sprites, layers and graphics, but I mentioned being surprised at the look of it as far back as that banal comment I muttered about the sparkly 1/2 Player selection cursor at the very beginning. I did notice the... perspective-defiance in one or two places, but I really could forget that it was a NES game most of the time.
The timing of that absolutely vindictive extra continue/bomb was eerily perfect... I'm glad that people seem to have enjoyed this so much, and it's certainly giving me confidence that it's worthwhile doing more :) Little Nemo and Marble Madness are already on my list.