davidn: (prince)
[personal profile] davidn
As I've frequently mentioned, I grew up with Commander Keen, Jazz Jackrabbit, Mylo Steamwicz and a whole host of perpetually smiling ASCII #001 characters, and so I never experienced or have even heard of many of the games that my friends remember so fondly. A couple of nights ago, [livejournal.com profile] kjorteo sent me a fascinating map of how the NES game Snake, Rattle and Roll is actually one coherent environment, a rarity for level-based games, and I decided that I wanted to try it for myself.

So I went in, armed only with a vague idea of the objective of the game and the knowledge that it was meant to be very, very hard. My initial plan was to make a written post out of it, but I realized before I even started that it would take ages to remember, document and show my thoughts and reactions. So instead, I've joined the legion of awful presenters on Youtube, having stuck a microphone in front of my face so that you can experience me speaking about what I'm doing, muttering to myself or making a variety of exasperated noises.


http://www.youtube.com/watch?v=gedsm2InUgE


This is an unlisted video for now, so that the entirety of Youtube doesn't stumble across my faltering attempt to provide running commentary - and I'm aware that watching someone do this when you're familiar with the game must be like screaming at an exasperatingly dim contestant on The Crystal Maze. It's only now I look back at it that I realize it's obvious that the segments you've picked up double as your hit points, and that your tail flashes when you have enough to exit the level, eliminating the need for checking. But I've now had requests for a couple more, so I might see if I improve on subsequent attempts.

Date: 2011-08-18 03:12 pm (UTC)
From: [identity profile] igorium.livejournal.com
Reminded me of that classic "Super Mario frustration" video

Date: 2011-08-18 06:59 pm (UTC)
kjorteo: A 16-bit pixel-style icon of (clockwise from the bottom/6:00 position) Celine, Fang, Sara, Ardei, and Kurt.  The assets are from their Twitch show, Warm Fuzzy Game Room. (Hooray!)
From: [personal profile] kjorteo
I want to say that it's fairly impressive that your very first blind playthrough attempt of this game got you to almost the end of level 4, whereas the best I can do after all my years of practice and experience having grown up with this game is somewhere around the middle of level six. To be fair, though, the difficulty does ... escalate as you progress. Even though they're both Rare games, it's actually not like Battletoads where they stuck the infamous Turbo Tunnel right there in level three or anything.

Date: 2011-08-19 01:01 am (UTC)
kjorteo: A 16-bit pixel-style icon of (clockwise from the bottom/6:00 position) Celine, Fang, Sara, Ardei, and Kurt.  The assets are from their Twitch show, Warm Fuzzy Game Room. (Hooray!)
From: [personal profile] kjorteo
You are officially can get as far as me, then! Clearly, I need to be playing this game more, if you caught up that quickly....

Date: 2011-08-19 05:56 am (UTC)
From: [identity profile] rakarr.livejournal.com
Don't worry, David routinely outshines me in games that we both play. I think he's just Better.

Date: 2011-08-19 01:17 am (UTC)
kjorteo: Screenshot from Jumpman, of the player character falling to his doom, with the caption "FAIL" on the bottom. (Fail)
From: [personal profile] kjorteo
Also, all you need to know about Battletoads is that Kayin, the guy who made IWBTG himself, saw fit to reference its legendary difficulty here (in the "Techncial") section. The vast majority of mortal human players can, on about the second or third try, make it to the infamous Turbo Tunnel in level three, and then stop (or are very forcefully stopped) there.

Date: 2011-08-19 01:01 am (UTC)
From: [identity profile] ravenworks.livejournal.com
And now I'm liveblogging your narrated playthrough!

... somehow, this is the first time I've noticed how much your accent reminds me of Scrooge McDuck. (That is a very charming thing.)

.. if I had you in my cell, I would probably make your ringtone ohh, ahh, a foot! (http://www.youtube.com/watch?v=gedsm2InUgE#t=2m32s)

.... keep on licking the foot to win. And you say it was [livejournal.com profile] kjorteo who suggested you play this, yes?

anyway, "Manic Toilet Seats" is going to be the name of my new NES cover band

So (Kjorteo, or some other expert?) how do you finish the level if you get to the end and you've lost too many pieces from taking damage, and there's no fresh manholes left? Do you just have to start over?

.... an extra life that turns into a bomb! Seriously, that has to be a new low in the "petty cruelty to your players" department.

"I don't know what you're complaining about!" "... I've just been reminded!" Yes. XD

Man, this is a pretty technically proficient game for the era though, isn't it! All those sprites onscreen, everything bouncing around... it's really hurting for the lack of a second layer though, when you can't quite slip behind corners until you're completely obscured... I'm surprised they didn't use the trick from Mario 3, with a second sprite with higher sprite priority but lower layer priority.. (I guess they didn't have that many sprites left to throw around, really!)

I just noticed the title of the upload; "stumbling through" is a good way to put it :) That's always a bit more fun than watching a friend play a game where they know what they're doing, isn't it... just rifling through a folder of ROMs and going "what the sweet hell am I doing".. I'd watch more of it :) Come to think of it, I guess that's half the appeal of Retro Game Master / Game Center CX, isn't it?

Date: 2011-08-19 01:10 am (UTC)
kjorteo: A 16-bit pixel-style icon of (clockwise from the bottom/6:00 position) Celine, Fang, Sara, Ardei, and Kurt.  The assets are from their Twitch show, Warm Fuzzy Game Room. (Hooray!)
From: [personal profile] kjorteo
Those dispensers (the things [livejournal.com profile] davidn refers to as gramophones) are infinite. Just go back to one and hang out around it, eating all the Pibbleys (he was wrong in his assumption that entire dispensers are dedicated to faking you out with bombs; they're all the same, they all shoot either Pibbleys or bombs completely at random, just to keep you alert) until you're full again. Mind the time, though.

He was right about the manic toilet seats, though. That really is what they are. I am the proud owner of an actual physical cart and its actual physical instruction manual, in which they are listed as Krazy Seats. (The manual also has all sorts of important information, from how to even win with the whole get fat/use scale/exit door mechanic, to tips like how the real non-bomb extra lives flash.)

Also, hush. :o
Edited Date: 2011-08-19 01:10 am (UTC)

Date: 2011-08-19 02:42 pm (UTC)
From: [identity profile] rakarr.livejournal.com
Or else they have a painfully long and overly wordy forced tutorial.

Date: 2011-11-15 03:11 am (UTC)
From: [identity profile] crassadon.livejournal.com
or no manual at all.

Expand Cut Tags

No cut tags

May 2020

S M T W T F S
     12
3456789
1011121314 15 16
171819 20 212223
24252627 28 2930
31      

Most Popular Tags

Style Credit

Page generated Jul. 17th, 2025 02:33 pm
Powered by Dreamwidth Studios