davidn: (prince)
[personal profile] davidn
I'm fairly churning these out now, aren't I? I've been working on the iPhone version of Running Free for most of the weekend after both my parents were absolutely captivated by it while they were here, but for a bit of a break, I had a go of Marble Madness. Because it's like playing a game, except with working on something also attached.


http://www.youtube.com/watch?v=aSVPrW5bCqw


This isn't really one of my more earth-shattering efforts - it turns out there's not a whole lot to say about the game, it's just four attempts (with varying degrees of success) at getting through its blatantly unfair obstacle courses. And according to subsequent research, I get up to halfway through the second-last level! That's not bad, is it? Though it does take some embarrassingly Wheatley-like gibberish trains of thought spoken out loud for me to get there.

Date: 2011-10-04 11:53 am (UTC)
kjorteo: Screenshot from Jumpman, of the player character falling to his doom, with the caption "FAIL" on the bottom. (Fail)
From: [personal profile] kjorteo
I'm amazed at your discipline if you've only played it one more time after this! The game's setup is almost built to lure you in, with how incredibly short it is, how easy it is to get close to victory (you made it almost to the end of the Silly race without the speed boost, on your second try!) and yet how elusive it seems to be. For me, I kept making it to the Ultimate race with not quite enough time for it to be possible, and kept thinking "if I could do this part of Ultimate faster, but also if I could shave off just a little bit more from my earlier run and give me just a little bit more to work with...." and next thing I know I've been playing for years.

I finally got it in ... it was before I started logging dates but would have had to have been before December 2005, considering that's when I finished the game after it.

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