Stumbling through Marble Madness
Oct. 2nd, 2011 09:02 pmI'm fairly churning these out now, aren't I? I've been working on the iPhone version of Running Free for most of the weekend after both my parents were absolutely captivated by it while they were here, but for a bit of a break, I had a go of Marble Madness. Because it's like playing a game, except with working on something also attached.
http://www.youtube.com/watch?v=aSVPrW5bCqw
This isn't really one of my more earth-shattering efforts - it turns out there's not a whole lot to say about the game, it's just four attempts (with varying degrees of success) at getting through its blatantly unfair obstacle courses. And according to subsequent research, I get up to halfway through the second-last level! That's not bad, is it? Though it does take some embarrassingly Wheatley-like gibberish trains of thought spoken out loud for me to get there.
http://www.youtube.com/watch?v=aSVPrW5bCqw
This isn't really one of my more earth-shattering efforts - it turns out there's not a whole lot to say about the game, it's just four attempts (with varying degrees of success) at getting through its blatantly unfair obstacle courses. And according to subsequent research, I get up to halfway through the second-last level! That's not bad, is it? Though it does take some embarrassingly Wheatley-like gibberish trains of thought spoken out loud for me to get there.
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Date: 2011-10-03 01:58 am (UTC)no subject
Date: 2011-10-03 02:08 am (UTC)no subject
Date: 2011-10-03 05:44 pm (UTC)no subject
Date: 2011-10-03 01:45 pm (UTC)I didn't even notice that there was an alternative, shorter route on the Beginner level until you pointed it out, as well - I must have got the idea of one route so much into my head that I didn't even look for other possible options.
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Date: 2011-10-04 01:01 am (UTC)no subject
Date: 2011-10-04 11:38 am (UTC)I actually ran through it one more time knowing about that and found myself with a lot more time left over - though you really do have to use it sparingly, otherwise you tend to just fall off. And I was still better at the long way around on Beginner rather than negotiating the bumps!
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Date: 2011-10-04 11:53 am (UTC)I finally got it in ... it was before I started logging dates but would have had to have been before December 2005, considering that's when I finished the game after it.
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Date: 2011-10-04 03:39 pm (UTC)The Ultimate race really is a bit nasty, though - not only introducing platforms that blink in and out of existence right at the very end, but having solid ground underneath so that it plays the ever-so-slightly timewasting "sweeping up" animation every time you fall off! I actually made it to the start of that race with plenty of time left legitimately, but didn't manage anywhere near one perfect run of it (lining up for the jump from the very top giving me a fair bit of difficulty on its own).
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Date: 2011-10-03 01:59 am (UTC)Actually for most of my life I have said "NES" as a word, but I've started mentally saying N-E-S.. within the last few days, actually.
And you're getting more confident. =)
1:50
Slinky?
2:30
Nice start there... also, the marble sounds very sad when it dies.
2:48
"Don't miss our next compilation tape: All The Bizarre Noises That David Makes While Doing These Videos" - I'm going to start transcribing these now. This time it was "Aaaaaahh! *Hufff*".
3:00
You'll be pleased to know that the lights are, indeed, green.
3:23
"Oh! Ooh-ooh-ooh!"
4:00
"Oh.. stop it!"
I'm sure it will listen!
5:40
Ooh, you're really getting the hang of it.
-then-
Oh dear...
7:43
"Oh the hoovers... or vacuums, thank you very much."
Haha, thank you.
8:15
This level really makes me want to play Final Fantasy Tactics again.. it's just the isometric, tiled nature of it, I suppose. Incidentally, I like the idea that it's one big race rather than a level-by-level thing.. it really gives a sense of cohesion and replayability, and makes you feel like even your early mistakes matter.
8:30
Squiggly french fries?
8:45
"Silly Race. Everything you know is wrong."
Oh God, this won't be good...
-then-
I take it back, this is amazing. Further commentary on size alteration in video games to come at a later date. In the meantime, kill those slinkies!
10:05
I can't be the only one that wants you to not bleep your interjections out...
10:38
"Oh! Stop it!"
It makes me laugh an unreasonable amount every time you say that...
11:10
Stop saying it!
14:25
"I forgot to go the straight way."
Me too. That's a good excuse, actually.
15:00
One of those was "Bastard", wasn't it?
I rather enjoyed watching that, so I'm sorry I don't have much of worth to say... I suppose when I can't fall back on picking on the Shadowgate protagonist or making Monkey Island references my dearth of wit reveals itself.
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Date: 2011-10-03 05:16 pm (UTC)The continuous timer definitely adds some urgency, and allows you to make things easier for yourself by doing really, really well earlier on (which I don't). I was confused at first, because the time from the very first race doesn't get added to your time for the next one, but all the rest do.
The saddest noise I've ever heard a computer make is the noise you used to get when an SVN update failed - but this one is definitely along the same lines. They eventually changed that sound, much to my pleasure because when an update fails I no longer feel like I've dreadfully upset it.
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Date: 2011-10-04 01:22 am (UTC)I actually missed the fact that the first level doesn't add to your time, and thought it odd that it "did" - given that it's called the practice level, and all.
If SVN's updates are anywhere near as annoying as half the programs out there, I'd probably have taken a savage pleasure in hearing it fail like that...
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Date: 2011-10-04 01:26 am (UTC)The best of which I've ever had being "Cannot reverse-merge a range from a path's own future history". Breaking the rules of the Time Lords is not allowed!
I'm looking forward to your thoughts behind the shrinking - I always do :)
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Date: 2011-10-04 09:26 pm (UTC)So it's a networked computer with detailed understanding of time-travel and temporal paradoxes... if it starts asking you about where Sarah Connor is, I'd unplug it ASAP. :P
D.F.
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Date: 2011-10-06 09:52 pm (UTC)no subject
Date: 2011-10-03 02:40 am (UTC)"I mean dear me, this is quite irritating." <3
"I forgot to go the straight way - some might say this has always been my problem"? Huh? X3
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Date: 2011-10-03 05:38 pm (UTC)I'm glad that you continue to appreciate my voice ;)
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Date: 2011-10-03 05:46 pm (UTC)no subject
Date: 2011-10-03 05:47 pm (UTC)no subject
Date: 2011-10-04 01:01 am (UTC)no subject
Date: 2011-10-04 01:24 am (UTC)Still. Business, heiress, egress, Skegness, Hauksness, address, abscess, ailes, tiles, wiles, wires, tyres, tires, fires... I honestly can't think of a word that breaks that pattern here, even though I know that it's a rarity of an English rule if it really is uncontested.
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Date: 2011-10-04 01:26 am (UTC)no subject
Date: 2011-10-04 01:27 am (UTC)no subject
Date: 2011-10-04 01:29 am (UTC)no subject
Date: 2011-10-04 01:36 am (UTC)rulesstatistical-likelihoods... Maybe something like "raydar" instead of "raddar"?no subject
Date: 2011-10-04 11:35 am (UTC)I think I can actually readily think of more "rayd" words than "radd" - radon, radial, radio, radiator. Radish.
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Date: 2011-10-04 03:25 am (UTC)no subject
Date: 2011-10-04 11:36 am (UTC)no subject
Date: 2011-10-04 12:57 am (UTC)Also, I've always just pronounced NES by spelling it, too.
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Date: 2011-10-04 01:00 am (UTC)no subject
Date: 2011-10-04 01:02 am (UTC)no subject
Date: 2011-10-04 02:50 pm (UTC)I suppose I started it. This time.
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Date: 2011-10-03 09:20 pm (UTC)no subject
Date: 2011-10-03 09:53 pm (UTC)no subject
Date: 2011-10-04 01:05 am (UTC)no subject
Date: 2011-10-04 11:39 am (UTC)no subject
Date: 2011-10-04 12:00 pm (UTC)no subject
Date: 2011-10-04 12:10 pm (UTC)Also, what an absolutely devastating video, for its conclusion...!
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Date: 2011-10-04 02:16 pm (UTC)no subject
Date: 2011-10-04 02:20 pm (UTC)I know exactly what you mean, though - the way that the Megadrive in general, as well as older games with Adlib music, produced these absolutely unnatural sounds that don't resemble any real instrument (no matter what the general MIDI library tried to say otherwise).
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Date: 2011-10-04 02:29 pm (UTC)no subject
Date: 2011-10-04 02:47 pm (UTC)