davidn: (prince)
[personal profile] davidn
I'm fairly churning these out now, aren't I? I've been working on the iPhone version of Running Free for most of the weekend after both my parents were absolutely captivated by it while they were here, but for a bit of a break, I had a go of Marble Madness. Because it's like playing a game, except with working on something also attached.


http://www.youtube.com/watch?v=aSVPrW5bCqw


This isn't really one of my more earth-shattering efforts - it turns out there's not a whole lot to say about the game, it's just four attempts (with varying degrees of success) at getting through its blatantly unfair obstacle courses. And according to subsequent research, I get up to halfway through the second-last level! That's not bad, is it? Though it does take some embarrassingly Wheatley-like gibberish trains of thought spoken out loud for me to get there.

Date: 2011-10-03 01:58 am (UTC)
kjorteo: Screenshot from Daedalian Opus, of a solved puzzle with the text "GOOD" displayed on underneath it. (GOOD)
From: [personal profile] kjorteo
You made it almost to the end of the Silly race without being aware that holding A makes you go faster. And you even took the long way on the Beginner race every time (though the shorter, bumpier way sort of requires the speed boost to manage the bumps, so maybe that's for the best.) I'd say that's pretty impressive!

Date: 2011-10-03 02:08 am (UTC)
kjorteo: Screenshot from Jumpman, of the player character falling to his doom, with the caption "FAIL" on the bottom. (Fail)
From: [personal profile] kjorteo
Also, now that you've experienced Marble Madness, you will appreciate what the Water Maze writeup is talking about ... you know, that whole thing where the C64 and Apple IIe ports apparently had a bored programmer with enough extra space that he decided to make I Wanna Be the Marble.

Date: 2011-10-04 01:01 am (UTC)
kjorteo: A 16-bit pixel-style icon of (clockwise from the bottom/6:00 position) Celine, Fang, Sara, Ardei, and Kurt.  The assets are from their Twitch show, Warm Fuzzy Game Room. (Hooray!)
From: [personal profile] kjorteo
Marlbe Madness loves the whole "would you rather take the shorter, obstacle-ier route or the long flat way around" choice, since three races in a row (in a game that only has six races counting Practice) do it. Which is the better deal, of course, depends on the nature of the obstacles and of the alternate routes--I swear the long way around in the Intermediate race is actually harder, for example. I personally have found it best to always take the shortcuts in Beginner and Intermediate and never take the one in Advanced, even with the speed boost.

Date: 2011-10-04 11:53 am (UTC)
kjorteo: Screenshot from Jumpman, of the player character falling to his doom, with the caption "FAIL" on the bottom. (Fail)
From: [personal profile] kjorteo
I'm amazed at your discipline if you've only played it one more time after this! The game's setup is almost built to lure you in, with how incredibly short it is, how easy it is to get close to victory (you made it almost to the end of the Silly race without the speed boost, on your second try!) and yet how elusive it seems to be. For me, I kept making it to the Ultimate race with not quite enough time for it to be possible, and kept thinking "if I could do this part of Ultimate faster, but also if I could shave off just a little bit more from my earlier run and give me just a little bit more to work with...." and next thing I know I've been playing for years.

I finally got it in ... it was before I started logging dates but would have had to have been before December 2005, considering that's when I finished the game after it.

Date: 2011-10-03 01:59 am (UTC)
From: [identity profile] rakarr.livejournal.com
0:10
Actually for most of my life I have said "NES" as a word, but I've started mentally saying N-E-S.. within the last few days, actually.
And you're getting more confident. =)

1:50
Slinky?

2:30
Nice start there... also, the marble sounds very sad when it dies.

2:48
"Don't miss our next compilation tape: All The Bizarre Noises That David Makes While Doing These Videos" - I'm going to start transcribing these now. This time it was "Aaaaaahh! *Hufff*".

3:00
You'll be pleased to know that the lights are, indeed, green.

3:23
"Oh! Ooh-ooh-ooh!"

4:00
"Oh.. stop it!"
I'm sure it will listen!

5:40
Ooh, you're really getting the hang of it.
-then-
Oh dear...

7:43
"Oh the hoovers... or vacuums, thank you very much."
Haha, thank you.

8:15
This level really makes me want to play Final Fantasy Tactics again.. it's just the isometric, tiled nature of it, I suppose. Incidentally, I like the idea that it's one big race rather than a level-by-level thing.. it really gives a sense of cohesion and replayability, and makes you feel like even your early mistakes matter.

8:30
Squiggly french fries?

8:45
"Silly Race. Everything you know is wrong."
Oh God, this won't be good...
-then-
I take it back, this is amazing. Further commentary on size alteration in video games to come at a later date. In the meantime, kill those slinkies!

10:05
I can't be the only one that wants you to not bleep your interjections out...

10:38
"Oh! Stop it!"
It makes me laugh an unreasonable amount every time you say that...

11:10
Stop saying it!

14:25
"I forgot to go the straight way."
Me too. That's a good excuse, actually.

15:00
One of those was "Bastard", wasn't it?

I rather enjoyed watching that, so I'm sorry I don't have much of worth to say... I suppose when I can't fall back on picking on the Shadowgate protagonist or making Monkey Island references my dearth of wit reveals itself.

Date: 2011-10-04 01:22 am (UTC)
From: [identity profile] rakarr.livejournal.com
The "commentary" was probably just going to consist of my flailing attempts to describe why I find it so fascinating, but there probably is some actual analytical benefit if I really think about it. So perhaps I'll do just that!

I actually missed the fact that the first level doesn't add to your time, and thought it odd that it "did" - given that it's called the practice level, and all.

If SVN's updates are anywhere near as annoying as half the programs out there, I'd probably have taken a savage pleasure in hearing it fail like that...

Date: 2011-10-04 09:26 pm (UTC)
From: [identity profile] lupineangel.livejournal.com
"Cannot reverse-merge a range from a path's own future history"

So it's a networked computer with detailed understanding of time-travel and temporal paradoxes... if it starts asking you about where Sarah Connor is, I'd unplug it ASAP. :P

D.F.

Date: 2011-10-06 09:52 pm (UTC)
From: [identity profile] rakarr.livejournal.com
Unplug it? Are you mad? That's what causes it to launch its missiles!

Date: 2011-10-03 02:40 am (UTC)
From: [identity profile] ravenworks.livejournal.com
I always said "Enny Ess", but some of my friends would say "Ness".

"I mean dear me, this is quite irritating." <3

"I forgot to go the straight way - some might say this has always been my problem"? Huh? X3

Date: 2011-10-03 05:46 pm (UTC)
From: [identity profile] ravenworks.livejournal.com
I picked up on the 'nezz' thing, hence I spelled out the way my friends said it. ;)

Date: 2011-10-04 01:01 am (UTC)
From: [identity profile] ravenworks.livejournal.com
It's so cute that you're acting like english has some consistent set of rules for pronunciation. :D

Date: 2011-10-04 01:36 am (UTC)
From: [identity profile] ravenworks.livejournal.com
Well you can subdivide any rule until it's a rule that describes just the set of examples that you want it to... I think a more meaningful rule to find would be places where an acronym has gained an accepted pronunciation despite its differing from english pronunciation rules statistical-likelihoods... Maybe something like "raydar" instead of "raddar"?

Date: 2011-10-04 12:57 am (UTC)
kjorteo: A 16-bit pixel-style icon of (clockwise from the bottom/6:00 position) Celine, Fang, Sara, Ardei, and Kurt.  The assets are from their Twitch show, Warm Fuzzy Game Room. (Gay)
From: [personal profile] kjorteo
No one in furry goes the straight way.

Also, I've always just pronounced NES by spelling it, too.

Date: 2011-10-04 01:00 am (UTC)
From: [identity profile] ravenworks.livejournal.com
I guess after a certain point, NOT going the straight way means going the straight way! Or..... something.

Date: 2011-10-04 01:02 am (UTC)
kjorteo: A 16-bit pixel-style icon of (clockwise from the bottom/6:00 position) Celine, Fang, Sara, Ardei, and Kurt.  The assets are from their Twitch show, Warm Fuzzy Game Room. (Teo: Ladies..please!  One at a time.)
From: [personal profile] kjorteo
I WOULDN'T KNOW

Date: 2011-10-03 09:20 pm (UTC)
From: [identity profile] scani.livejournal.com
I'd like to take this opportunity to point out that the Beginner Race music is awesome. Everything else is firmly in the realm of "creepy".

Date: 2011-10-04 01:05 am (UTC)
From: [identity profile] ravenworks.livejournal.com
Have we discussed how even-eerier the FM-synth versions are? I know I've written about it...

Date: 2011-10-04 12:00 pm (UTC)
kjorteo: A 16-bit pixel-style icon of (clockwise from the bottom/6:00 position) Celine, Fang, Sara, Ardei, and Kurt.  The assets are from their Twitch show, Warm Fuzzy Game Room. (MYSTERIOUS LADY AAAAHHHH)
From: [personal profile] kjorteo
They actually remixed the Intermediate race theme in the NES version to be more upbeat, for some reason--originally it's like you're marbling it up in a haunted house for some reason. (And Aerial pretty much sounds like you died in Intermediate and have gone to Hell.)

Date: 2011-10-04 02:16 pm (UTC)
From: [identity profile] ravenworks.livejournal.com
Okay, I've been digging around for far, far too long now, and I cannot find it. It was about the music in Ecco, and Marble Madness, and some side-scrolling game with a dude with a sword and lightning or something, and how creeped out we all were by them despite there being arguably nothing creepy about them (until the later levels of Ecco), and then my pointing out that the commonality between them all was FM-synth drones with a particular sound in the music, which sounded to me like it was a case of having an overtone series that doesn't really add up right, i.e. an "impossible" sound (as far as the natural world is concerned), which might be one of those things that children are sensitive to despite adults not even perceiving it, which made me think about how much the synthesizers in the Warner Brothers VHS logo used to make my skin crawl as a child.

Date: 2011-10-04 02:29 pm (UTC)
From: [identity profile] ravenworks.livejournal.com
I went through the videogame_tales archive, all the way to the beginning,and it didn't leap out at me, although the topic may have come up in the comment thread of an unrelated game. I also couldn't find it via google...

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