davidn: (prince)
[personal profile] davidn
This one's been a while in the making, largely because my plan for it turned out to be a little ambitious. For this video, I was determined to complete the NES version of Prince of Persia, as it's been one of my favourite games ever since I first played it in the mid-90s - on the DOS version, I can breeze through it in under twenty minutes.

Unfortunately, I was only to discover the NES version's comparative dreadfulness through playing it - it casts off the cut-scenes, responsiveness of the controls, and many key parts of the game, making me think that it must have been made by people who were a bit pressed for time. But I persisted - and the resulting experience makes it one of the parts of this experiment that, rather opposite from the jealousy of console-owning friends I had at that age, made me very glad that I grew up with the PC instead.


http://www.youtube.com/watch?v=9zaxWD0BVSs


This is a fairly huge video, and it's been edited down from its original running time of upwards of one hour - I imagine that it's only interesting to watch the whole way through if you're familiar with the PC version of the game and can appreciate the differences as I get caught out by them. You get about seven minutes of unbroken gameplay, and then I start being a bit more liberal with my time-altering superpowers. It features:

  • Twelve excruciating levels
  • Four thousand retakes
  • Three thousand and ninety-nine instances of me saying "Right!" overconfidently after a retake
  • Even more bizarre exasperated noises (coming soon as a Best Of collection)
  • Nearly melting the bleep machine
  • The same eight bars of music repeated for all eternity (cut out during editing in this video - you're welcome)
  • Skeletons where they shouldn't be
  • Lack of other objects where there should be


Good luck. If you decide to stick with it through the whole 45 minutes, you'll need it.

Date: 2011-10-27 03:30 am (UTC)
From: [identity profile] ravenworks.livejournal.com
Holy mackerel, I have to split this into THREE comments. :) How to tell when you've wound up making an exceptionally long video to comment on. ;)

Did you find the height (or duration) of his upwards jump to be a bit odd and short? I don't remember much about this game, but I do remember hopping around trying to haul my way up, or shake loose a ceiling tile above me, so that animation stuck in my brain...

What kinds of things were wrong with the other console PoPs you tried?

According to an FAQ I found, there IS no way to tell which ones are poisonous! The bastards. :)

Okay, I'm glad I'm not the only person who gets so edgy on a game like this :P

"The sight was so horrifying that I went around clutching my stomach for the rest of the day" - did you really?

Man, the drops in this game really are shockingly high... I think I've played games where you can die by falling before, but something about his falling just has such... weight behind it...

I can't believe they put cliffs that close past the start of a screen when there's such a jarring pause before you suddenly have to tap the jump button immediately! I understand it's a cruel game, but working a challenge around the load times seems a little fourth-wall...

So what normally happens to the skeleton, if you're surprised you can kill him?

In terms of things that have changed - do you know if they're at least consistent among console versions (like the consoles got the "official 1.1" versions of the maps maybe) or if each team just went "hmmm, I think THIS would be cool!" of their own volition...

"You're lucky I've changed the music... assuming I have, because I don't know yet, because I'm still here talking to you!" I am 27, my brain should not still hurt this much over the time paradoxes of recorded media...

It's just occurred to me what an ACTUAL "stumbling through" of this game would be like... can you imagine? I had my older brother to explain to me how everything worked, so I really can't imagine making any headway in this bizarre game with its myriad of contextual controls... What was it like for you?

What was the music in the moment of confusion :D

Oh man, having the dude steal the drink from you is awesome :D You said this part wasn't obligatory in the original - would his health actually be one piece shorter when you eventually fight him if you skipped it?

I just noticed the background-flashes are color-coded to show who got hit... good idea! I wanted to say "how did they differentiate in the original", but then I realised, I guess most people weren't on monochrome macs at the time. X3

"I've never tortured the people who play MY games like this, have I?" I am dying to hear responses from the people who've gotten through the area that has an achievement for dying less than ten times at it. :)

So, wait, why did the shadow even appear on screen there if he doesn't do anything in this version? Or is it possible to make that jump and have him react, but it also lets you through if you miss completely? :P

"WAAAAH! Err, that gap's a bit... wider."
Wow, he really DOES know this game!
"... I think."
Or he's a tremendous bluffer whose conscience got him in the end..

Date: 2011-10-27 07:56 am (UTC)
From: [identity profile] kibet.livejournal.com
"Man, the drops in this game really are shockingly high... I think I've played games where you can die by falling before, but something about his falling just has such... weight behind it..."



Saboteur II (http://en.wikipedia.org/wiki/Saboteur_II:_Avenging_Angel) had ridiculously high drops and you had to watch it no matter how many screens there were. Typically you would be runnning along a tightrope and you had to keep running, if you stopped you would just fall. I don't think I knew the story until I read it at that link, although I remember the woman was the sister of the first saboteur. Nothing about Nuclear weapons, but when you could buy games for 2-3 quid you did not need to know the story.

Date: 2011-10-28 05:53 am (UTC)
From: [identity profile] kibet.livejournal.com
Yep, with the tightrope and it is really far. Also your health does not increase when you are running. If you stop in the center, you don't it is again the same screen until you hit the bottom. I'm surprised that the person did not use the high kicks more or the ninja rolls (jumps that makes you thing you are progressing faster). Also the squat, we used to say that she was farting or pooping (it was the eighties although possibly early 90s as it was the C64 we were playing it on).

Date: 2011-10-27 02:11 pm (UTC)
From: [identity profile] ravenworks.livejournal.com
Wow, here's something creepy/awesome... apparently listening to you for 45 minutes straight was enough that now when I read your comments, I hear them in your voice...

I remember that skeleton pit thing, now that you mention it! Man, that was another cool touch. They really thought about this in terms of neat bullet points rather than efficient use of the gameplay elements that they had to program in.... a lesser game would have had those skeletons and floaty potions everywhere, but saving them for one-shot encounters like that really makes them that much more amazing when they do happen!

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