Stumbling through Super Metroid - Part 8
May. 29th, 2013 09:55 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
This is a gentler part than most of the others! Instead of frustration and being stuck, the vast majority of it is just peaceful exploration through this new underwater world that I've just opened up. I attempt to read the game's language to discover some secrets, but do not do very well at it.
http://youtu.be/b41nw24t-ug
http://youtu.be/b41nw24t-ug
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Date: 2013-05-30 04:23 am (UTC)You're doing very well, and you even found something that I missed (that solid wall of sand - I assumed you couldn't go through the crumbling grappling tether spaces, I think because I tried and failed once). Honestly, you're very good at the game, or I'm very bad, because you do at least as well as I do with far fewer resources. With that said, there are two important items (that aren't actually all that hard to find!) that would make survival and finding secrets at this stage of the game so much easier for you.
As you can see, they're starting to get more dastardly with the way they hide things - both the side items and the main route!
Those quicksandy rooms that impede your jumping were the primary reason I said you'd have fun with Maridia. In that I find them incredibly frustrating.
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Date: 2013-05-30 02:06 pm (UTC)I'm beginning to exhaust the available routes in my current position (about half an hour ahead of this video), so I hope that the things that I've missed aren't too much of a backtrack away...
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Date: 2013-05-30 04:43 pm (UTC)That's what makes the Gravity Suit such an ingenious power-up. You don't just need it to progress; it makes you feel so happy to not have to deal with the damn underwater impediments anymore.