Stumbling through Spelunky
Apr. 12th, 2014 03:21 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Here’s a video for today! As usual, I’m playing a game far too late - here is my very first exploration through old-style exploration platformer Spelunky. In fact, I came to this so late that there was already a remake out by the time I got there.
http://www.youtube.com/watch?v=rA0TRTzid08&hd=1
Playing this game involves the precise use of bombs, and the video goes about as well as you could expect given that piece of information.
http://www.youtube.com/watch?v=rA0TRTzid08&hd=1
Playing this game involves the precise use of bombs, and the video goes about as well as you could expect given that piece of information.
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Date: 2014-04-12 08:38 pm (UTC)The gameplay mechanic of damsels, as you have noticed, is that a kiss gives you a health point, either from a rescued one at the end of the level or from a kissing booth, with attendant floating marginal UnfortunateImplications depending on how one interprets it. It is also possible to try to steal the damsel from the kissing booth for some ComedicSociopathy (which angers the shopkeeper), additional possible UnfortunateImplications included.
The problem I had with the first one was that if one were to (in my case accidentally) whip such a damsel, the shopkeeper would say something to the effect of “Only I am allowed to do that!” before attacking (I don't remember the exact text), which was where I decided it had gone far enough that I didn't want to play it anymore…
I'm told this is toned down in the remake, though! (Also that you get your choice of damsel model: you can rescue distressed dudes or distressed dogs instead, if you prefer, or some randomized combination of all three. I think.)
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Date: 2014-04-13 06:17 am (UTC)no subject
Date: 2014-04-12 09:12 pm (UTC)What old games are you thinking of that had randomly-generated levels? Other than roguelikes, I guess…
Powered by kisses :D That's downright cute when you put it like that...
I generally hate the remake's soundtrack, but that one song you commented on is pretty excellent :) I still prefer some of the songs in the original, though: https://www.youtube.com/watch?v=ncP4FDLyKaY
"You've got more arms on your belt in case you need any spare arms" XD;;;; Daviiiid XD;;
Hahah, bump the idol, then you're trying to put it back rather than run, like "IT'S FINE! NOTHING HAPPENED!"
Bernard the damsel :D
"Actually you're not saved, you're just slightly deeper into the mines" — that always drove me crazy!
Shoot—you have actually learned how to DODGE those arrows instead of just triggering them remotely...! I didn't even know that was doable :)
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Date: 2014-04-12 09:22 pm (UTC)I thought that a lot of very old arcade-style games I used to play were composed of randomly generated levels, but far less sophisticated than this - Spongs (Pengo) is the only one that I can actually name offhand at the moment.
It was only after finishing the video that I realized I should learn how to trigger the darts instead of rely on being able to dodge them, by throwing through a stone or a skull or a spare damsel...
And I thought I'd got the name "Farthington-Carstairs" from something, but there don't seem to be any Google results for it other than me and I can't believe that there would be no trace of the source online!
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Date: 2014-04-13 06:20 am (UTC)no subject
Date: 2014-04-13 03:53 pm (UTC)no subject
Date: 2014-04-14 09:53 am (UTC)Even though I've had more experience with the game (and thus tend to run ahead with suicidal overconfidence) we're actually about the same in terms of actual progression-ability. Maybe we should have a Spelunk-Off. =D