davidn: (prince)
[personal profile] davidn
I'm fairly churning these out now, aren't I? I've been working on the iPhone version of Running Free for most of the weekend after both my parents were absolutely captivated by it while they were here, but for a bit of a break, I had a go of Marble Madness. Because it's like playing a game, except with working on something also attached.


http://www.youtube.com/watch?v=aSVPrW5bCqw


This isn't really one of my more earth-shattering efforts - it turns out there's not a whole lot to say about the game, it's just four attempts (with varying degrees of success) at getting through its blatantly unfair obstacle courses. And according to subsequent research, I get up to halfway through the second-last level! That's not bad, is it? Though it does take some embarrassingly Wheatley-like gibberish trains of thought spoken out loud for me to get there.

Date: 2011-10-04 01:01 am (UTC)
kjorteo: A 16-bit pixel-style icon of (clockwise from the bottom/6:00 position) Celine, Fang, Sara, Ardei, and Kurt.  The assets are from their Twitch show, Warm Fuzzy Game Room. (Hooray!)
From: [personal profile] kjorteo
Marlbe Madness loves the whole "would you rather take the shorter, obstacle-ier route or the long flat way around" choice, since three races in a row (in a game that only has six races counting Practice) do it. Which is the better deal, of course, depends on the nature of the obstacles and of the alternate routes--I swear the long way around in the Intermediate race is actually harder, for example. I personally have found it best to always take the shortcuts in Beginner and Intermediate and never take the one in Advanced, even with the speed boost.

Date: 2011-10-04 11:53 am (UTC)
kjorteo: Screenshot from Jumpman, of the player character falling to his doom, with the caption "FAIL" on the bottom. (Fail)
From: [personal profile] kjorteo
I'm amazed at your discipline if you've only played it one more time after this! The game's setup is almost built to lure you in, with how incredibly short it is, how easy it is to get close to victory (you made it almost to the end of the Silly race without the speed boost, on your second try!) and yet how elusive it seems to be. For me, I kept making it to the Ultimate race with not quite enough time for it to be possible, and kept thinking "if I could do this part of Ultimate faster, but also if I could shave off just a little bit more from my earlier run and give me just a little bit more to work with...." and next thing I know I've been playing for years.

I finally got it in ... it was before I started logging dates but would have had to have been before December 2005, considering that's when I finished the game after it.

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