davidn: (prince)
[personal profile] davidn
An old project might be coming back again (and doesn't it feel strange describing it like that) - I've submitted Crystal Towers 2 to Greenlight on Steam!


If you've got an account, I'd really appreciate a vote up and a few words, followed by optionally spamming it to all your friends everywhere. The more votes I get on this thing, the better a chance I have of it eventually seeing a release there. I would also welcome any copy-editing of the description I currently have there, because I am terrible at advertising my own games, possessing as I do the natural enthusiasm of a bag of pencil-shavings.

Even besides that, plans are also in place to have it featured as part of an independent bundle - so it may get a revitalization either way.

(Incidentally, [livejournal.com profile] lupineangel... yes, am I legally okay just considering your picture the official cover artwork for the game, by now?)

Date: 2012-08-31 02:30 am (UTC)
From: [identity profile] crassadon.livejournal.com
. . .it hasn't been that long since you completed it, right?

Date: 2012-08-31 07:25 am (UTC)
From: [identity profile] xaq.livejournal.com
Been over a year, actually. (http://davidn.livejournal.com/460042.html)

In hindsight, looking back at it, I recall wondering how good a game could possibly be for only $5. Guess that train of thought's been doubly derailed since then...for that, I do believe I owe an apology.


One of these days, I may go back to CT2 and try getting further in it...I'm fairly sure I'd need a controller rather than a keyboard to do that, though. As quick as I am typing, for games I just don't function as well without a big lump of button-covered plastic between my hands. (Preferably a PS3 controller, but that's just me.) Which brings up a question I suppose should've asked months ago...does CT2 work with USB controllers? o_O

Date: 2012-08-31 01:01 pm (UTC)
From: [identity profile] crassadon.livejournal.com
only a bit over a year. . . . It isn't that recent, is it??


oh, and regardless of whatever, there are programs you can utilize to map keyboard buttons to a controller, so you should be able to use one regardless of what David designed his game to untilize.
Edited Date: 2012-08-31 01:02 pm (UTC)

Date: 2012-08-31 05:49 pm (UTC)
premchaia_pre4: [Plain question mark.] (Default)
From: [personal profile] premchaia_pre4
I would have probably paid five or six times as much, for the record! I'm not sure I would have done that had I not already anticipated that it would be pretty good, but that's what the demo is presumably for. As it was, since I'd been observing your progress already, I went straight for the full version without hesitation (if I recall correctly—note that the error bars tend to be very wide on my recollections of how much hesitation I went through before doing any past action that while useful was not life-shatteringly meaningful in the grand scheme of things).

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