davidn: (rant)
[personal profile] davidn
Apparently not feeling like he had unleashed enough suffering on the world, Qrostar - the creator of Hanano Puzzle - has released another puzzle game. This one is called Jelly Puzzle, or something like it, and will be instantly familiar to anyone who played the previous one - it features more coloured blocks and infuriating PxTone music in prime-numbered time signatures, this time with a higher-resolution Worms 2-ish aesthetic.


HOW THE HELL ARE YOU MEANT TO DO THIS


Have fun with this one, because this time around, non-Japanese speakers don't even get the benefit of instructions! Left-click to move a block left, right-click to move it right. Blocks of the same colour (blue, not-blue and other) placed adjacent to each other merge together. That's all I've been able to work out so far. The solution to level 1 is not among these things.

I'm not 100% sure as to the goal of the game yet (though it's probably to eliminate all the 1-block pieces), but after the last one, I think the only thing this author would ask you to do with jelly is attempt to nail it to the ceiling.

Get it here or here - and say goodbye to your brain.

Date: 2012-09-29 12:26 am (UTC)
From: [identity profile] xaq.livejournal.com
Image

As much as I'd love to dive into this, I'm afraid I have prior engagements: Submachine 8 has finally come out. (http://jayisgames.com/archives/2012/09/submachine_8_the_plan.php) Been waiting for this for almost 2 years.
Edited Date: 2012-09-29 12:31 am (UTC)

Date: 2012-09-29 12:57 am (UTC)
kjorteo: Fanart of Shuu from Hatoful Boyfriend in bird form, scowling at the camera and looking menacing. (Hatoful: Shuu)
From: [personal profile] kjorteo
Five levels down, and this is some sort of attempt to live up to your being the voice of Murderbeaks, isn't it?

Date: 2012-09-29 03:06 am (UTC)
premchaia_pre4: [Plain question mark.] (Default)
From: [personal profile] premchaia_pre4
(very approximate) “The rules are simply explained. Below, there are colorful jellies. Left clicking moves left, and right clicking moves right. When the same colors of jelly touch, they cling and become one. To clear the level, put all jelly of the same color together. You can restart any number of times. That's all. Good luck⁓ (It may be much harder than it appears…)”

I've finished level 1 now.

Date: 2012-09-29 03:26 am (UTC)
premchaia_pre4: [Plain question mark.] (Default)
From: [personal profile] premchaia_pre4
Once you get to level 4 (again very approximate): “Here's what we know up to here. Once-clinging jellies cannot be cut. There is no way to lift jellies.
The motion of jellies pushes on neighboring jellies. The undo button restores only one state.”

Date: 2012-09-29 04:00 am (UTC)
premchaia_pre4: [Plain question mark.] (Default)
From: [personal profile] premchaia_pre4
Level 7: “Stationary jellies do not move.”

(I suspect that's the last one.)

*peers at your current situation curiously*

Date: 2012-09-29 04:22 pm (UTC)
premchaia_pre4: [Plain question mark.] (Default)
From: [personal profile] premchaia_pre4
You're awake! I just got to the beginning of 10. 9 says “Dark blocks also move.” 8's solution (at least the one I used) involves n gjb ba bar fgnpx naq n punve.

(appended) There's a level that combines the new mechanics from 9 and 7. o.o

(appended 2) 10 took a bit. 11 through 15 were pretty easy. 16 is amusing
Edited Date: 2012-09-29 05:01 pm (UTC)

Date: 2012-09-29 03:42 am (UTC)
From: (Anonymous)
JD again, I knew you'd pass this along to your chums here. You sure must really hate them...

Also I made it up to puzzle 8 and had to stop as it made me want to start crying after a while. It took Hanano until puzzle 20 or so for that to happen and the person who got through all 20 stages said it is a harder game so... yeah.

I liked having my life back too.

Also completely on the wrong post but I skimmed through some of your Hatoful vids and you all have the most wonderful of personal issues to even try this :)

Date: 2012-09-29 05:17 am (UTC)
From: (Anonymous)
Oddly enough with puzzle 6 I didn't touch anything and just stared at it for like 5 minutes, then got it on my first attempt. I felt sooo smart... and then 7 comes along and adds a twist to the formula that seems like a terrible harbinger of brain pain. Hope you get to see it soon!

I think the experience with Hanano, while helping in terms of being familiar with some of the basic design, might be a bit of a detriment as I keep looking for ways to elevate blocks like in that game and it simply doesn't seem possible in this game.

...Much like puzzle 8 :(

Date: 2012-09-29 05:59 pm (UTC)
premchaia_pre4: [Plain question mark.] (Default)
From: [personal profile] premchaia_pre4
Gurer'f n yriry gung pna or fvtavsvpnagyl uneqre vs lbh erzrzore Unanab Chmmyr jryy, and that's really tricky to express at all without giving it away; to be maximally safe, return to it after completing^Wtrying level 18 for a while.

Edited Date: 2012-09-29 06:06 pm (UTC)

Date: 2012-09-29 05:27 am (UTC)
From: (Anonymous)
...and I finished up puzzle 8 right after posting that. This means this journal is a good luck charm. I will make a note to abuse this fact in the future.

Date: 2012-09-29 04:44 pm (UTC)
premchaia_pre4: [Plain question mark.] (Default)
From: [personal profile] premchaia_pre4
You more or less always have to break the symmetry in cases like that; the question is how. My mathematical intuition suggests that there's a deeper reason but I don't have a full grasp of it.

Date: 2012-09-29 05:23 am (UTC)
kjorteo: Sprite of the dead "boss" and "Sorry, I'm Dead" speech balloon from Monster Party. (Sorry - I'm dead.)
From: [personal profile] kjorteo
beat 11

12 is absurd

sleep

Date: 2012-09-29 04:55 am (UTC)
premchaia_pre4: [Plain question mark.] (Default)
From: [personal profile] premchaia_pre4
A side note*: this might be a test release—note the 「かり」, which I suspeeect is to be interpreted “temporary/transitional/provisional”. So there's that.

(* I feel like I should be apologizing for posting so many comments in a row, but it's not clear what else I'm supposed to do except for batching the text up, which doesn't really work because invariably someone else will get to it first or I'll end up waiting for a week just in case new information appears or something else terrible will happen.)

Date: 2012-09-29 07:54 am (UTC)
From: [identity profile] crassadon.livejournal.com
I entertained myself with puzzle 3. Now no more of this.

No.

No.

Date: 2012-09-29 05:38 pm (UTC)
From: [identity profile] crassadon.livejournal.com
Well. . . .I mean I won't uninstall it just yet. . . . .

Date: 2012-09-29 06:49 pm (UTC)
premchaia_pre4: [Plain question mark.] (Default)
From: [personal profile] premchaia_pre4
Wait a minute. Jelly isn't all that dissimilar to pudding.

(“Jealous Puzzle” would be the obvious title mutation, given… well, you know.)

Date: 2012-09-29 09:40 pm (UTC)
premchaia_pre4: [Plain question mark.] (Default)
From: [personal profile] premchaia_pre4
I decided for tradition's sake to mechanical-search level 19, in C instead of Lua this time—and as before, it found that I had gotten the inferred constraints of the solution exactly right but had missed one sequence that actually made them possible. Level 20 was easy. There.

Whrf!

Date: 2012-09-30 01:46 am (UTC)
premchaia_pre4: [Plain question mark.] (Default)
From: [personal profile] premchaia_pre4
The kind of opaque C that I would avoid knowingly putting into any kind of real production application!

Er, which is to say something like this. Or there's the Lua for Hanano Puzzle #29. I'm told that academic scientific programmers tend to write like this even when they're not half-asleep and doing complete one-offs, which is a bit scary…

(I did both of these, as I recall, without having had any coffee yet that day, respectively, which tends to leave my thoughts kind of meandering.)
Edited Date: 2012-09-30 01:48 am (UTC)

Date: 2012-09-30 08:16 pm (UTC)
premchaia_pre4: [Plain question mark.] (Default)
From: [personal profile] premchaia_pre4
Well, they're not particularly complicated games in terms of actual physics!

hana29 is actually a strict subset, since I didn't need more than one wide block, more than one flower, or more complicated shapes for just the one part of the one level. I think jelly19 implements the whole thing though, because level 19 of that game is complicated enough to need all the physics. (Well, it doesn't need multiple colors, but it felt better to put that in anyway.) I remember I ran it on level 20 afterwards (just altering LEVEL_DESC) out of curiosity, and it found a solution similar to the one that I'd used, but better-optimized in moves, as one would expect from a mechanical search.

Some of the opaque and/or sharp edges about the C are: my affinity for bit-twiddling showing through in the use of bitmasks for sets of small integers (the use of which is not described nearby and the limits of which are not enforced); the State type packing a block ID and a color into an 8-bit value resulting in some fragile shuffling of unsigned integers with unobvious interpretations; some crufty subexpressions that aren't factored out (like '1' + (foo - MIN_BLOCK_ID)); the weird superfluous union of a 2D and a 1D array in Board; and just a general lack of semantic documentation. But it's sort of to be expected in context, I suppose.

Date: 2012-09-30 04:33 am (UTC)
From: (Anonymous)
*still JD*

If I have to suffer through the sliding puzzles in Professor Layton games then everyone else should as well!

Also I'm posting to say that I'm hopelessly stuck on puzzle 20 and then I'll just wait for the magic to happen...

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