I'm really sorry about this
Sep. 28th, 2012 08:06 pmApparently not feeling like he had unleashed enough suffering on the world, Qrostar - the creator of Hanano Puzzle - has released another puzzle game. This one is called Jelly Puzzle, or something like it, and will be instantly familiar to anyone who played the previous one - it features more coloured blocks and infuriating PxTone music in prime-numbered time signatures, this time with a higher-resolution Worms 2-ish aesthetic.

HOW THE HELL ARE YOU MEANT TO DO THIS
Have fun with this one, because this time around, non-Japanese speakers don't even get the benefit of instructions! Left-click to move a block left, right-click to move it right. Blocks of the same colour (blue, not-blue and other) placed adjacent to each other merge together. That's all I've been able to work out so far. The solution to level 1 is not among these things.
I'm not 100% sure as to the goal of the game yet (though it's probably to eliminate all the 1-block pieces), but after the last one, I think the only thing this author would ask you to do with jelly is attempt to nail it to the ceiling.
Get it here or here - and say goodbye to your brain.

HOW THE HELL ARE YOU MEANT TO DO THIS
Have fun with this one, because this time around, non-Japanese speakers don't even get the benefit of instructions! Left-click to move a block left, right-click to move it right. Blocks of the same colour (blue, not-blue and other) placed adjacent to each other merge together. That's all I've been able to work out so far. The solution to level 1 is not among these things.
I'm not 100% sure as to the goal of the game yet (though it's probably to eliminate all the 1-block pieces), but after the last one, I think the only thing this author would ask you to do with jelly is attempt to nail it to the ceiling.
Get it here or here - and say goodbye to your brain.
no subject
Date: 2012-09-30 09:09 pm (UTC)My own solver application (which I can now just use on arbitrary classes that extend State, which describe a game situation, the available moves, how to transition from one to another and whether this state is solved) started off in a rather similar way... it was written for a very specific puzzle (the Knight's Tour, actually, which I didn't look up the algorithm for). The class for sliding puzzles has now expanded to being able to handle puzzles with any shape and number of pieces, with any number of goal pieces.