I'm really sorry about this
Sep. 28th, 2012 08:06 pmApparently not feeling like he had unleashed enough suffering on the world, Qrostar - the creator of Hanano Puzzle - has released another puzzle game. This one is called Jelly Puzzle, or something like it, and will be instantly familiar to anyone who played the previous one - it features more coloured blocks and infuriating PxTone music in prime-numbered time signatures, this time with a higher-resolution Worms 2-ish aesthetic.

HOW THE HELL ARE YOU MEANT TO DO THIS
Have fun with this one, because this time around, non-Japanese speakers don't even get the benefit of instructions! Left-click to move a block left, right-click to move it right. Blocks of the same colour (blue, not-blue and other) placed adjacent to each other merge together. That's all I've been able to work out so far. The solution to level 1 is not among these things.
I'm not 100% sure as to the goal of the game yet (though it's probably to eliminate all the 1-block pieces), but after the last one, I think the only thing this author would ask you to do with jelly is attempt to nail it to the ceiling.
Get it here or here - and say goodbye to your brain.

HOW THE HELL ARE YOU MEANT TO DO THIS
Have fun with this one, because this time around, non-Japanese speakers don't even get the benefit of instructions! Left-click to move a block left, right-click to move it right. Blocks of the same colour (blue, not-blue and other) placed adjacent to each other merge together. That's all I've been able to work out so far. The solution to level 1 is not among these things.
I'm not 100% sure as to the goal of the game yet (though it's probably to eliminate all the 1-block pieces), but after the last one, I think the only thing this author would ask you to do with jelly is attempt to nail it to the ceiling.
Get it here or here - and say goodbye to your brain.
no subject
Date: 2012-09-29 03:42 am (UTC)Also I made it up to puzzle 8 and had to stop as it made me want to start crying after a while. It took Hanano until puzzle 20 or so for that to happen and the person who got through all 20 stages said it is a harder game so... yeah.
I liked having my life back too.
Also completely on the wrong post but I skimmed through some of your Hatoful vids and you all have the most wonderful of personal issues to even try this :)
no subject
Date: 2012-09-29 03:51 am (UTC)I thought I was doing quite well for a while, as this time I completed the first level in under half an hour - but puzzle eight! Think of us stuck back here at puzzle 6, which is clearly not possible. Even though this is exactly what happened on every level of Hanano - the cycle of looking at an impossible puzzle, trying it anyway, learning what it expected you to do, knowing that was impossible and trying it anyway, and eventually clawing a way to a solution before it all started again in the next level.
It's certainly interesting playing it after Hanano, not being able to swap things around and having the puzzle come from ordering things left and right instead of lifting them up.
no subject
Date: 2012-09-29 05:17 am (UTC)I think the experience with Hanano, while helping in terms of being familiar with some of the basic design, might be a bit of a detriment as I keep looking for ways to elevate blocks like in that game and it simply doesn't seem possible in this game.
...Much like puzzle 8 :(
no subject
Date: 2012-09-29 04:22 pm (UTC)When I first started up the game, I would never have been able to solve them just by looking, mostly because the red and green colours are near-identical in my vision... but as the game's graphic assets are lying around out in the open in the data folder, I was able to shift the colour of green more towards cyan so that I could tell the difference. That's the kind of game customization I like :)
no subject
Date: 2012-09-29 05:59 pm (UTC)no subject
Date: 2012-09-29 05:27 am (UTC)no subject
Date: 2012-09-29 04:10 pm (UTC)Unless...! Hang on.
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Date: 2012-09-29 04:19 pm (UTC)I can't marvel enough at how incredible Qrostar's puzzle design is, setting things up so that a solution appears to be apparent each time but then having you learn to completely go against your own expectations and find a hidden way that is nevertheless completely logical... and to do that on every single level.
I have to wonder if he has some sort of solver/algorithm for designing these (like I tend to use for my own puzzle games to check how unique my solution is) or whether he just has an astonishing raw puzzle-setting talent...
no subject
Date: 2012-09-29 04:44 pm (UTC)no subject
Date: 2012-09-29 03:56 am (UTC)no subject
Date: 2012-09-29 05:23 am (UTC)12 is absurd
sleep